Game Details
Player 1
#player1 roger roger
#player2 sokol sokol
>roger: ??AEORY H6 OvERpAY +74 74
#note zedoary or anorexy r better
>sokol: EEGINPU 9F PU.EEING +65 65
>roger: FINNORT M2 FRONTIN. +76 150
>sokol: CDINOSU 8L U.CO +24 89
#note Wow, U(N)DO, which I never considered, draws into just as many bingos as UNCO! It also doesn't give back a big J hook or B hook. #questionable
>roger: AEEHKOO L2 OOH +29 179
#note missed EYEHOOK, awful. also doubted myself on HOOKEY, missed HOOKA. wow
>sokol: ADEINST 13B DETAINS +77 166
#note shoot, I forgot about SAINTED! It gives back the least, making overlaps as hard as possible and giving no floaters. Though, floaters are way more beneficial for me given Jackson's range. #questionable but I'm almost ready to say SAINTED was the way to go.
>roger: AEEIKOU 12C AUK +26 205
>sokol: BGHJNTW K8 B.GHT +31 197
>roger: EEEILOR 11E OLE. +22 227
#note didnt like roofie after he played heavy consos, the e would likely bail him out of a bad rack for lotsa points. I could also do OE in the same spot but this looks a bit better, the bingo leave isn't very potent here and the pool is slightly conso heavy, the 4 points is worth it
>sokol: EIJNUWY 12K .WINY +30 227
>roger: AEEFIRZ N10 ZA.IER +70 297
#note ridiculous draw, and I save FE for n2
>sokol: ACEEJMU 15L JU.A +57 284
>roger: EFLQSTV N2 FET +39 336
>sokol: CEEELMS 7F LE. +3 287
#note completely missing a few plays here, such a tough spot! 5J MES(N)E is pretty clearly best here, sets up a lane that's really hard to block completely. This is all I came up with. I can get something once in a while but mostly, I'm preparing to use the C next turn on row 6 to fork the board. Otherwise, if I want to wait, I can play C(H)EL(A) 11J. This doesn't score enough to threaten much #findinglarge
>roger: IILQRSV I5 QI +13 349
>sokol: CEEMRRS 6B CREME +21 308
#note I indeed hit a bingo, but Jackson blocks easily and usefully. Just CREM(E) G3 looks better, to leave possibilities on row 8 for later. #findingmedium
>roger: ABILRSV D5 V.RBAL +14 363
#note really not sure what to do here. I did VERBAL for more total defense and to reach for tiles like the P and X which will really help me outrun. I thought about BRAVE or VIBE, the former of which outruns pretty well but gives up a lot more bingoes. after VERBAL it's really just occasional C bingoes, and I'll outrun those quite well cause they'll give a lot back. I could see an argument for VIBE over this, but I feel like ALRS isn't as good a leave for outrunning
>sokol: AAAIRST J4 AI +13 321
#note quite desperate now to draw something I think, but maybe I go for the X? I knew I wasn't hitting much, just decided to fish better next turn. Really tough again, but just A(V)A might be better? I can sometimes set myself up later I guess. Ugh. #questionable
>roger: IOSSTWX M11 T.X +40 403
>sokol: AAEIRST O1 AAS +23 344
#note maybe 5C A(V)A now? I think he'd block RAI though.
>roger: GINOSSW B10 GOW.S +39 442
>sokol: DEILMRT J3 M..L +13 357
#note champ likes this second best under 8G M(E)D, but I can't win, since I can't pull an out bingo ending in P and playing at 1F. But I also can't pull anything in two spots.
>roger: DDINPSV 1J DIP +21 463
#note wow, best endgame is (I)D F13 setting up SPIV! awesome
>sokol: DEEIORT 5D .ETO +25 382
#note now that I'm V stuck, he has some sick slow playing. optimal seems to be (V)OE, I do QIS, he does R(OM) (setting up a better DEVERBAL), I do ID, he does TI, I do ON, he does DEVERBAL, I pass, he does ID to go out. amazing endgame sequence.
>roger: DNSV 5I ..S +24 487
>sokol: DEIR 8A DRI. +21 403
>roger: DNV 9C D. +10 497
>sokol: E N2 ...E +9 412
#note ofc he was low on time so we just did this
>sokol: (NV) +10 422
Player 2
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