Game Details
Player 1
#player1 Marlene_Milkent Marlene Milkent
#player2 Sam Sam
>Marlene_Milkent: DOQU 8F QUOD +28 28
>Sam: DFMMOOY G7 F.MY +19 19
#note I liked setting up my M but it's not going to help me too much. Quackle suggests MY 9G or YOM 9H.
>Marlene_Milkent: AI 9E AI. +16 44
>Sam: DIMNOOS D7 DOMINOS +80 99
>Marlene_Milkent: AX E11 AX +31 75
>Sam: AEIJNRR 8A JIA. +33 132
#note Realized later that I missed the obvious RAJ C6. Yuck.
>Marlene_Milkent: ENTV C12 VENT +31 106
>Sam: AENRRRR 15C .ARRER +21 153
#note Phony. If I'd thought for longer I would have realized it wasn't good. Shouldn't have gotten myself into this situation with JIAO, and I was lucky that she didn't challenge.
>Marlene_Milkent: ??EGLLN J8 sELLiNG +76 182
>Sam: EENNOPR E4 PONE +15 168
#note I'm okay with PONE since I wanted to open things up a little. ONE 14F sims less than a point better, and that play leaves Marlene with much less to work with.
>Marlene_Milkent: CDEIO 4C CO.IED +26 208
>Sam: EEINRSW 3G WEINERS +92 260
>Marlene_Milkent: BOW L2 B.OW +18 226
>Sam: ABEIKST 13F BEAT.IKS +82 342
>Marlene_Milkent: AEUV 11H VA.UE +16 242
>Sam: AHLRSUY 12L LAY +28 370
#note I liked this play to set up my case S.
>Marlene_Milkent: FHIL C1 FIL.H +26 268
>Sam: ACHRSUU H1 HU.. +24 394
>Marlene_Milkent: OOZ 2L .OZO +32 300
>Sam: ACEIRSU O1 C.RIA +24 418
>Marlene_Milkent: DEEGITT 1A GI.T +27 327
>Sam: AENPSTU O8 PUNTS +32 450
#note SUPE or SPUE is one point better
>Marlene_Milkent: DEEGRTT A8 .ETTED +15 342
>Sam: AE K5 AE +14 464
>Sam: (GR) +6 470
Player 2
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