Game Details
Player 1
#player1 Yeo_Kian_Hung Yeo Kian Hung
#player2 Toh_Weibin Toh Weibin
>Yeo_Kian_Hung: AAEINRT -A +0 0
#note He told me he had this rack after the game. I'd probably have changed 1 too.
>Toh_Weibin: DEEFGLM 8E FLEG +16 16
#note The problem being, of course, that changing 1 means he probably has a bingo! I played this for a few reasons - exposing DLS doesn't matter since he probably has 1-2 pointers, he is perhaps unlikely to bingo to the G (actually I should have rethought this, he probably has the E so maybe I should expose another one for him, since -ING is a good possibility), double-double through F in that position is not too likely either. I didn't think FLEDGE would be a good move since a leave of DEM would give me a semi-decent chance of a counter. Anyway, I overthought this move for sure.
>Yeo_Kian_Hung: EZ F8 .EZ +32 32
>Toh_Weibin: ?DDELMS 7G MuDDLES +75 91
>Yeo_Kian_Hung: INTY 8L TINY +29 61
>Toh_Weibin: ACDOPRW 9J WRAP +23 114
#note WAP is probably more equitable but I did not like the idea of keeping a tile that wasn't too useful on this board while opening an S hook.
>Yeo_Kian_Hung: ACER G10 ACRE +18 79
>Toh_Weibin: CDEIOOU 14G DOUCE +22 136
#note Over-defensive again - COU(R)IE or COU(R)IED is better.
>Yeo_Kian_Hung: AQ I13 Q.A +22 101
>Toh_Weibin: AEIOOOT 11G .OOTIE +16 152
>Yeo_Kian_Hung: AIJ 6H JAI +30 131
>Toh_Weibin: AAAFIOO 5I FAA +23 175
#note Prefer this to OOF 12J. FAA keeps the board tight.
>Yeo_Kian_Hung: BBE 13K EBB +16 147
>Toh_Weibin: AILOOOS E5 LOO.A +18 193
>Yeo_Kian_Hung: EENRV 15K NERVE +30 177
>Toh_Weibin: EHIOSVW F4 VOW +32 225
>Yeo_Kian_Hung: LORY 12D LOR.Y +33 210
>Toh_Weibin: EGHIIRS 10I HIE +24 249
#note Weak play - GHI 4J is obvious.
>Yeo_Kian_Hung: AGHIMNX 15H M. +24 234
>Toh_Weibin: ?GIPRST 13B GRIP +20 269
#note Played this to avoid consonant heavy racks the next play - sims best, surprisingly.
>Yeo_Kian_Hung: AGHINNX L3 GIN +15 249
>Toh_Weibin: ?AANSST 3D STANzAS +68 337
#note I'd mistracked at this point, so I thought he had an A (doubly likely with him opening GIN) - so I played STANzAS to restrict his counter possibilities. Okay, honestly I just didn't bother to find a better play :).
>Yeo_Kian_Hung: EORSTTU O4 TUTO.ERS +62 311
>Toh_Weibin: EHIIKNU N3 KINE +18 355
#note HUI 2C, then KINE 4A is the best endgame sequence, according to Q.
>Yeo_Kian_Hung: DINTUX 2I DUX +20 331
>Toh_Weibin: HIU 4B HUI +16 371
>Toh_Weibin: (INT) +6 377
Player 2
Prevent game from appearing in all lists of uploaded games?
Prevent game from appearing in list of recently uploaded games?

 
Copyright © 2005-2024 Seth Lipkin and Keith Smith
Some data copyright © 1999-2009 National Scrabble Association and © 2009-2024 NASPA
SCRABBLE® is a registered trademark of Hasbro, Inc. in the USA and Canada.
Current time: 2024-05-04 13:14:10 Server IP: 162.144.19.21