Game Details
Player 1
#player1 Jim_Burlant Jim Burlant
#player2 Chris_Cree Chris Cree
>Jim_Burlant: IILOOWZ 8G WIZ +30 30
#note Horrid leave but there are too many points to pass up.
>Chris_Cree: AIOT 9F IOTA +26 26
>Jim_Burlant: DILNOOU 10E UDO +21 51
#note Best. UNDO 10D is also a strong choice and the sim is neck and neck between them.
>Chris_Cree: BEIJLPR -BEI +0 26
>Jim_Burlant: EILMNNO 11C NOM +18 69
#note Best on static evaluation but Q prefers that I open up with LOMEIN 11G 23. Sim results make it clear that this is not a terrible play; I'm barely 2-1/2 points down despite giving up 5 on the scoreboard.
>Chris_Cree: ?DEEISS 12B DESpISE +76 102
>Jim_Burlant: ADEILNP 11H PLAINED +74 143
#note Q prefers the 10I placement by roughly 1 point.
>Chris_Cree: BKR M10 B.RK +20 122
>Jim_Burlant: FIJNRST 14J FRIST +43 186
>Jim_Burlant: FIJNRST -- -43 143
#note For some reason, confused this with FRITH, which was utterly stupid of me - there's nothing to be gained by playing FRIST (if it's good, which of course it isn't) instead of FIRST.
>Chris_Cree: GM J10 M.G +12 134
>Jim_Burlant: FIJNRST 13I JIN +25 168
#note Convinced that FRIST* was still good, opting for safety.
>Chris_Cree: CEP 14J CEP +31 165
>Jim_Burlant: EFHRSTT 15H FEST +35 203
#note HEFTS!
>Chris_Cree: ABI I5 BAI.. +17 182
>Jim_Burlant: HORTTWY J2 THROW +38 241
#note Despite my bumbling, I'm still in good shape. This is clearly best and I'm still winning 76%.
>Chris_Cree: FIRY C9 FI..RY +32 214
>Jim_Burlant: EGHIRTY K5 YEH +40 281
#note Best, and I'm winning 80%. 4j RIGHTY also worth consideration. Despite my mistakes I've got a solid lead and there are lots of good tiles in the pool and hopefully I'll land some of them. If I draw an N I've got the makings of a good rack.
>Chris_Cree: ADELQSU L1 QUADS +59 273
#note Chris told me after the game that this was his rack. This brings Chris's winning chances back up to 297%. However, my next rack in conjunction with his completely turned this game in his favor.
>Jim_Burlant: AGIILRT M2 TI +10 291
#note This position had me deer-in-the-headlights stumped. The plays that are begging to be made from this rack, B6 GRAIL and B7 GLIA did not appeal to me - I thought they threatened to give way too much back. Also - those unseen U's caught my I. Remember that my tracking reflected what was unplayed and still in my rack as well as what was unseen, I felt that I should close that down and force him to open up. Q disagrees, saying that B6 and B7 plays are the ticket. Whatever - given his next rack, it wouldn't have mattered a whole lot.
>Chris_Cree: ?AEEELT D3 ELEvATE +69 342
#note Well, he certainly opened up.
>Jim_Burlant: AGILOOR N2 ALGOR +25 316
#note B12 DOOR is the sim winner. This choice sim mid-pack.
>Chris_Cree: CEU 14F CUE +16 358
>Jim_Burlant: EGINORU 14A GU. +14 330
>Chris_Cree: AO 10L A.O +14 372
>Jim_Burlant: EINORTV 3C V.T +12 342
#note Trying to set up the O hook that he's going to have to block.
>Chris_Cree: ELNOR F2 LONER +16 388
>Jim_Burlant: AEINORX 5B RO. +3 345
#note Praying for a miracle. Straight up, I can't win this end game. This blocks his out and forces him to make the right play.That was my thinking, anyway. I can't set up the X bomb with ORE because it still lets him go out with NOVA, so ROE it is.
>Chris_Cree: ANV 5N .N +2 390
>Jim_Burlant: AEINX N13 AXE +26 371
>Chris_Cree: AV C1 VA. +9 399
>Chris_Cree: (IN) +4 403
Player 2
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