Game Details
Player 1
#player1 Joey Joey
#player2 John John
>Joey: EEFINRW 8D FEWER +30 30
>John: IZ F8 .IZ +35 35
>Joey: AEINTTU 9B UTA +9 39
>John: OUY 7G YOU +22 57
>Joey: DEIINNT 9F .NTI +16 55
#note Probably best to just take the points with INDENTOR H1.
>John: AEEIR 6C AERIE +14 71
>Joey: ADEIINS C6 .I +3 58
#note Oddly enough, this is best.
>John: EL B7 LE. +5 76
>Joey: ADEINOS 10B DO +18 76
>John: EHT 5D HET +23 99
>Joey: AEIMNRS J1 REMAINS +70 146
>John: EGILMO 1F GOME.IL +33 132
>Joey: DDEEIKL C9 ..KED +20 166
>John: AX D11 AX +42 174
>Joey: ADEIILV B12 VIA +28 194
>John: AHTU 4A HAUT +34 208
>Joey: ADEILSW 8A W. +15 209
#note Tough call here. WISH A1 seems fine, since I still keep the L for 15B.
>John: AFY A13 FAY +36 244
>Joey: ADEILSU K5 DUEL +26 235
>John: ?EINOOT 2A EmOTION +73 317
>Joey: ACINSSV L3 VIS +16 251
>John: CP A1 P.C. +33 350
>Joey: ABCJNPS -BCJP +0 251
>John: RR -RR +0 350
>Joey: ABLNNQS -BLNQ +0 251
#note Let's try that again.
>John: ADEOPRS 10I SAPORED +66 416
>John: ADEOPRS -- -66 350
>Joey: ABJNNOS 11C ..B +18 269
>John: ADEOPRS 4I P. +4 354
>Joey: AJNNOQS -JNOQ +0 269
#note Alright, now I'm guaranteed at least one rack without the J or the Q. I'll enjoy that while I can.
>John: ADEORS 3I O. +10 364
>Joey: AGLNRST C1 L. +2 271
>John: ?ADEORS L8 ORDEAlS +69 433
>Joey: AGNRRST 11G GRANT.RS +68 339
#note This somewhat limited the damage control. Still, John seems to have my number in this area. Better give him a call.
>John: BCGJNOQ N8 JOB. +19 452
>Joey: N 3H N.. +5 344
>Joey: (CGNQ) +32 376
Player 2
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