Game Details
Player 1
#player1 Jesse_Day Jesse Day
#player2 Winter Winter
>Jesse_Day: ACKNR 8H CRANK +32 32
>Winter: ABDEIIO 7I OBI +15 15
>Jesse_Day: JOT K5 JO..T +24 56
>Winter: AABDEIW K5 .....ED +30 45
#note Yeah, I was dubious about this, but I didn't want to give up the easy points to him.
>Jesse_Day: ?AERSTV M2 VARLeTS +82 138
#note Yeah, I knew it was going to be a day of pain.
>Winter: AABEIUW 2J WAI.E +38 83
>Jesse_Day: PZ 10J Z.P +34 172
#note Of course.
>Winter: ABCGHUU 4L G.UB +20 103
#note Gotta love these Famine-infested racks.
>Jesse_Day: DRU O1 DRU. +33 205
>Winter: ACEEHOT 1G CHEAT +37 140
#note This was stupid.
>Jesse_Day: HISV M10 SHIV +35 240
#note Please Jesse, draw all the power tiles.
>Winter: EEGMNRU 3D UNMERGE +69 209
>Winter: EEGMNRU -- -69 140
#note How do you NOT try UNMERGE* in this situation? It's so low prob, and with a 34-point lead and a potential to go up a bingo, why wouldn't most players let it go? And how would you feel losing the game b/c you DIDN'T try it, after losing games the previous day for not trying (WHIFFLE)R or (PLUNK)Y.
>Jesse_Day: EEGINN 14H ENGINE +22 262
>Winter: EEGMNRU 15E GRUME +38 178
#note Jesse's play was very surprising to give me this back.
>Jesse_Day: AFX 3I FAX +33 295
#note Awesome. Fuck you Famine.
>Winter: AEENNOR 15L ERNE +30 208
#note Love these racks.
>Jesse_Day: ?NOOSSW O8 SNOWShO. +83 378
>Winter: AADDLNO 11I DA. +16 224
#note Need openings and a BINGO. Q likes (P)AL but ADDNO sucks.
>Jesse_Day: Q 12L Q. +22 400
#note Ah, yes, the final power tiles, and the K!!!
>Winter: ADILNOR N6 LO +10 234
#note Nice. A bingo. Doesn't play.
>Jesse_Day: LOP 12H LOP +23 423
>Winter: AADEINR 6C ARANEID +64 298
#note Whatever.
>Jesse_Day: AT 4H TA +8 431
>Winter: EEIOOUY 5E YO +22 320
#note Awesome post-bingo tiles. Thanks Famine.
>Jesse_Day: EIILMT D6 .ELIMIT +20 451
>Jesse_Day: EIILMT -- -20 431
>Winter: EEFIIOU 7F OF +21 341
>Jesse_Day: EIILMT F10 MILTE. +16 447
>Winter: EEIILUY 7B EYE +21 362
#rack1 IT
Player 2
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