Game Details
Player 1
#player1 Evans_Clinchy Evans Clinchy
#player2 Joel_Sherman Joel Sherman
>Evans_Clinchy: LMNOOPR 8D PROMO +24 24
>Joel_Sherman: EFIUX E4 FIXU.E +32 32
>Evans_Clinchy: BDLNSSU 10B BUDS +30 54
>Joel_Sherman: ?GIKNOV 5E .NVOKInG +80 112
>Evans_Clinchy: AEELNNS D1 LANE +20 74
#note It's either this or just NE in the same spot. The sim gives the slight edge to NE, which is the stronger play defensively.
>Joel_Sherman: AAIIPT 1B TI.APIA +27 139
>Evans_Clinchy: ADEEINS 2H ANISEED +72 146
#note Better defensively to slide it a couple spaces over to the left. I got lazy and didn't count the scores. They're both 72.
>Joel_Sherman: ?EIOSTU O2 STOUrIE +80 219
>Evans_Clinchy: BHLLRWY C9 H.RLY +30 176
#note Sims slightly ahead of BULLY and BURLY, which score a bit less but keep slightly more bingo-prone leaves. I'll keep the B and score somewhere with it next turn.
>Joel_Sherman: IQ 4J QI +23 242
>Evans_Clinchy: BLMRTTW M1 M.WL +18 194
#note I actually looked through the two disconnected O's, but mainly just for -WORT words. Missed LOBWORM.
>Joel_Sherman: DEEJ 7H JEED +22 264
>Evans_Clinchy: BORRTTV 9H BORT +19 213
#note VOLT 12A sims better. Seems kinda silly to give Joel a free TWS lane to score easy points. This also unloads an extra consonant and gets me closer to bingoing, which I desperately need.
>Joel_Sherman: EINN 2B IN.NE +28 292
>Evans_Clinchy: ACEORTV N8 OVERACT +80 293
>Joel_Sherman: AAENUW 11I UNAWA.E +20 312
>Evans_Clinchy: CEGHISZ 12A ZI.CH +58 351
>Joel_Sherman: AELO A11 A.OLE +42 354
>Evans_Clinchy: EFGORST 15H FORGETS +99 450
#note *exhales*
>Evans_Clinchy: (ADGRTY) +22 472
Player 2
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