Game Details
Player 1
#player1 Evans_Clinchy Evans Clinchy
#player2 John_O'Laughlin John O'Laughlin
>Evans_Clinchy: ADIOQRR 8G QADI +28 28
#note Maybe just QI. It's a lot better defensively. Close call.
>John_O'Laughlin: EFF 9I EFF +19 19
>Evans_Clinchy: LLOORRV K9 .LOOR +16 44
>John_O'Laughlin: BETU 13I BU.ET +20 39
>Evans_Clinchy: DEELPRV L12 P.RV +34 78
>John_O'Laughlin: BEI 15L .IBE +27 66
>Evans_Clinchy: ADEELOX 7H LODE +20 98
#note Didn't want to give back any easy scoring opportunities on this board, hence no LUXE J12. Wanted to keep things relatively closed until I had a better rack to work with. Sim says ODE 7I, then this, then LUXE all within three points of each other.
>John_O'Laughlin: AEGINNR L2 NEARING +76 142
>Evans_Clinchy: AAEHIKX 2J HA.KIE +42 140
#note Ouch, bad miss. XENIA is way better.
>John_O'Laughlin: OW 1N OW +32 174
>Evans_Clinchy: ?AARTTX 1G TAXA +38 178
>John_O'Laughlin: ?EINSTU 5E SqUINTE. +78 252
>Evans_Clinchy: ?AEGNRT O8 iNTERAG. +77 255
>John_O'Laughlin: MMO 2F MOM +19 271
>Evans_Clinchy: AEIJORW 3C JOWAR +40 295
>John_O'Laughlin: DOS M7 SOD +18 289
>Evans_Clinchy: EEEITVZ 14E EVITE +20 315
>John_O'Laughlin: ANY 15G NAY +34 323
>Evans_Clinchy: CCEGTYZ E5 .TY +6 321
#note I was completely lost here. I thought about just playing COZ D2, which wins the sim, but it seemed hopeless to take a 20-point lead with a rack full of clunkers and no good spots to play them. That lead would vanish mighty quick. So I got creative, opening the STYE hook and a chance to draw a five-tile play that fit there next turn (ideally something huge like GAUZE). I figure if I leave John the TWS in line 15 and don't create anything for myself, it's easy for him to control the rest of the game and win easily. I didn't have enough time to think this through. Probably just COZ is fine here, but I got paranoid and didn't think I could win that way.
>John_O'Laughlin: ADELLRU 3K R.IL +25 348
>John_O'Laughlin: ADELLRU -- -25 323
>Evans_Clinchy: CCEGHUZ -CCGHU +0 321
#note Again, the sim likes just COZ, but digging into the bag felt right here. Didn't expect John to have a big play in either of the big TWS spots, given his last move, so I figured trading and keeping EZ would yield something heavy for next turn.
>John_O'Laughlin: IL 9F LI +15 338
>Evans_Clinchy: AELNPSZ 15A ZEALS +47 368
#note Well, the plan worked. But since I spent two turns dinking around doing nothing, it's still anyone's game.
>John_O'Laughlin: U 6D U. +2 340
>Evans_Clinchy: CCGINPU C6 CUP +13 381
#note Best is CUING C6, which blocks his big 8A plays (like SIDHE) and and keeps two outs for next turn (COP D2, PIC 8B). But John's a minute over on time at this point, so this wins too. I didn't have time to find the best sequence. This endgame was pretty rushed on both sides.
>John_O'Laughlin: DEHIORS M2 .HIS +42 382
#note Best. He has eight different spots for DEOR to go out.
>Evans_Clinchy: CGIN E11 CIN.. +14 395
#note Best, blocking his best outplay of REDO 12F.
>John_O'Laughlin: DEOR 13A REDO. +12 394
#note Final score 395-388.
>John_O'Laughlin: (G) +4 398
Player 2
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