Game Details
Player 1
#player1 Evans_Clinchy Evans Clinchy
#player2 Scott_Appel Scott Appel
>Evans_Clinchy: FHOORRW 8D WHOOF +36 36
#note Interesting decision here -- W on the star, keeping a vowel away from the DLS, or F on the star, avoiding the -ING snapback? I don't think I thought this through very well. Worrying about -ING is kinda paranoid, the other WHOOF is fine.
>Scott_Appel: OUY 7G YOU +25 25
>Evans_Clinchy: AGORRST D5 RAG.ORTS +74 110
>Scott_Appel: ACEKPR E1 PACKER +34 59
>Evans_Clinchy: EEGINVY 1E .EEVING +39 149
>Scott_Appel: ACMO 10B CA.OM +21 80
>Evans_Clinchy: ENNQRUY C3 QUEY +41 190
#note Sim favors QUEAN 2B, but I'm not buying it. I know NNR isn't that strong, but my play seems much stronger defensively and makes it harder for Scott to open things.
>Scott_Appel: IIIIII -IIIIII +0 80
>Evans_Clinchy: BDGINNR J6 BRING +25 215
#note Seemed sensible to cut off a lane and keep scoring. Maybe that's silly with only two other R's still out. The other option is BAND 2D, which brings me closer to another bingo.
>Scott_Appel: BLOTU 9I U.BOLT +10 90
>Evans_Clinchy: ADILNSX 2D L.X +51 266
#note Statically, the optimal play is just dropping the X, but this didn't seem like a great board for playing through excess consonants. Sim likes LAX.
>Scott_Appel: ADEH 8L HEAD +49 139
>Evans_Clinchy: AADINNS K5 DAN +20 286
>Scott_Appel: DTV M7 V..DT +13 152
>Evans_Clinchy: AEIINPS B7 PIS.INAE +74 360
>Scott_Appel: IT 4E .IT +7 159
>Evans_Clinchy: ?DEEFMS 12G DEFaMES +86 446
>Scott_Appel: ?INRSTT 3G INToRTS +69 228
>Evans_Clinchy: EEIJLRW H11 J.WEL +45 491
>Scott_Appel: ANOZ A12 AZON +58 286
>Evans_Clinchy: EEEIIIR 15F EE.IER +6 497
#note Not sure why I bothered with this -- it's still not like I'm going out in two or anything. Scoring 19 with WERE 13H is best here.
>Scott_Appel: AALOU A8 LA +14 300
>Evans_Clinchy: II 11D .I +8 505
#note MI K12 would block his outplay.
>Scott_Appel: AOU L3 .AO +9 309
>Evans_Clinchy: I K12 .I +4 509
>Evans_Clinchy: (U) +2 511
Player 2
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