Game Details
Player 1
#player1 dacrON dacrON
#player2 Tom_Singleton Tom Singleton
>dacrON: EEFJOPT 8G JEFE +28 28
>Tom_Singleton: AEU 7I EAU +12 12
>dacrON: NOPSSST 9F PONS +27 55
>Tom_Singleton: ATV 10E VAT +24 36
>dacrON: ?ORSSTT K5 Tr.STORS +93 148
>Tom_Singleton: AGNU J10 GAUN +20 56
>dacrON: ABDIIMT 14J TIMID +28 176
>Tom_Singleton: DEX 15M DEX +39 95
>dacrON: AAABEOR 13L ABO +30 206
#note This doesn't sim so badly, but the lane is going to be hard to block now, which is inadvisable. I missed the star play here - not the kind of thing I want to be missing.
>Tom_Singleton: WY 6J W.Y +30 125
#note He seems to be doing a better job of blocking up the board than I am. Not sure what to make of that.
>dacrON: AAEGGHR 11F HAG +26 232
#note Quackle likes G(US)H far more. I couldn't disagree more. Quackle seems to think the std dev of HAG is so large that next turn I may score very little. I do score very little, but not for the same reasons Quackle thinks I will :)
>Tom_Singleton: FIRT H11 .RIFT +30 155
>dacrON: ACEGLRZ N12 C... +7 239
#note I didn't know that this play was right, but I think Quackle's suggestions aren't very good. The issue is, want to accomplish something here, and no plays really do. Not sure what I should do, so this saved me time.
>Tom_Singleton: ?DEIILS 15A IDEaLIS. +74 229
>dacrON: AEGLRWZ B10 GRAZE. +42 281
#note WARRE(D) wins the sim. Probably because of the comeback here, but there is no guarantee he has an A...and why bother making opening the board easier for him anyway? this still puts me up 52 with a not so nice pool.
>Tom_Singleton: AEHIIOR C12 HA +37 266
>dacrON: IKOORUW 14F KI. +38 319
>Tom_Singleton: CO L4 CO. +18 284
>dacrON: DEOORUW A11 OD +16 335
#note I'm not debating Quackle here, it's pointless. I get that I missed W(AH)OO. but what the hell does he do after OD? OD neutralizes the board wonderfully. This play is maybe worse than W(AH)OO, but otherwise, a sweet play. Especially If i can get an A.
>Tom_Singleton: EY L10 YE +15 299
>dacrON: ENNORUW 14B .RN +11 346
#note Quackle, I am not playing UN(COY) no matter how much you pay me. (T)WO seems to be a HUGE step up though. Or anything at K9 that takes nothing other than S. This play isn't so good, because it blocks ORA/AHA.
>Tom_Singleton: BEEIMNN 9K .EN +10 309
>dacrON: ELNOOUW 8M OWL +20 366
#note happy to see the last O, but now i need to avoid a bingo here.
>Tom_Singleton: EIIRV O4 VIRI.E +13 322
#note This basically ended the game
>dacrON: AEENOOU 13H .O. +4 370
#note gotta take out the huge Q spot.
>Tom_Singleton: EN N10 EN.... +11 333
>dacrON: AEENOUU 6N E. +4 374
#note I don't like dropping the O because I have NO/GO then QUA if I draw the Q. if I play OE then I am stuck doing UNCOY and needing a way to play it then - and I am almost out of time, too. Saving the O guarantees I play the Q if I draw it.
>Tom_Singleton: ABILMRT 7H B... +11 344
#note He got the Q here.
>dacrON: AELNOUU 13G L... +9 383
>Tom_Singleton: AILMQRT 5K ..M +5 349
>dacrON: AENOPUU 11N .U +2 385
#note Almost over on time here, so may have lost some spread.
>Tom_Singleton: AILQRT M7 T.. +4 353
>dacrON: AENOPU K14 .N +2 387
>Tom_Singleton: AILQR - +0 353
#note He missed the only play here.
>dacrON: AEOPU - +0 387
#note Assuming he will still miss AL, passing is better by 3 points.
>Tom_Singleton: AILQR - +0 353
>dacrON: AEOPU - +0 387
>Tom_Singleton: AILQR - +0 353
>dacrON: AEOPU - +0 387
>dacrON: AEOPU (AEOPU) +-7 380
Player 2
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