Game Details
Player 1
#player1 Jim_Wait Jim Wait
#player2 Jim_Burlant Jim Burlant
>Jim_Wait: OVW H7 VOW +18 18
>Jim_Burlant: EEEGIIR 7D GRIE.E +12 12
#note I really should have exchanged here, though the sim gives a slight preference to 7F GIVE. Making this play, I was very concerned that he could burn me if he had the X. Should I really be that worried about an X on the first turn of the game?
>Jim_Wait: INPTUZ D1 PUTZIN. +44 62
#note Well, at least he didn't have the X.
>Jim_Burlant: EHIIIIT -III +0 12
#note The exchanges all sim within 1/2 point of each other. Quackle also prefers tossing the H.
>Jim_Wait: ANTV 2B VA.NT +20 82
>Jim_Burlant: EHISSTT 10D THEISTS +74 86
#note Preferred this placement for 2 reasons. First, I didn't like slotting the 3x3 for only 7 more points; my personal comfort zone is somewhere between 10 and 15. Secondly, I didn't want to give the easy A front-hook down the A column. The J1 placement sims best; I'm guessing that the sim says that it's worth the extra risk of slotting the 3x3 (a) for the extra points and (b) to make sure I take out the GRIEVE backhooks.
>Jim_Wait: ABW A1 WAB +33 115
>Jim_Burlant: ?DFINOO 11C FOOD +31 117
#note Best.
>Jim_Wait: AINO 1D .IANO +25 140
>Jim_Burlant: ?IIKNSX C11 .IX +26 143
#note Best; despite the easy comebacks it offers, nothing else sims within 5 points.
>Jim_Wait: Q F6 Q. +31 171
>Jim_Burlant: ?GIKLNS 12F SuLKING +78 221
#note The three 12F choices (SILKiNG, SiLKING, SuLKING) tie for second place in the sim. J1 LIKiNGS wins by not even 0.2% winning chances, though it concedes 0.7 points of valuation. Guess that Quackle feels I need to place a priority on taking out the back-hooks to GRIEVE.
>Jim_Wait: AGPR B12 PARG +27 198
>Jim_Burlant: ADDELSU H12 .AUD +15 236
#note Whoops! Thought PARG* looked funny but wasn't sure enough to challenge. Nothing really stands out in the sim; J2 LAUDED 24 wins but I didn't think this rack needed to be broken up. Maybe flimsy logic, but (a) I don't even lose 3 points with this choice, and (b) I get rewarded for it big-time on my next turn.
>Jim_Wait: AEL A13 LEA +30 228
>Jim_Burlant: ADEILSY 15H .IALYSED +101 337
#note Best, now over 95% winning chances.
>Jim_Wait: CDLO J4 COLD +21 249
>Jim_Burlant: EEEHOOR 4B OO.E +13 350
#note With a lead this big and the bag under 20, I'd much rather ensure that I can keep draining the bag on every turn, rather than score 29, leave myself a ghastly rack, and have to exchange, thus prolonging the game for him. Given my leave, scoring at least 25 points will not be a problem next turn if he does hit a bingo. In short, I'm less worried about equity than about making sure I can continue to turn tiles. Quackle's first 3 choices are 14L OOH 29, 14M OHO 27 (both of which I rejected due to leave), and 4G REE(C)HO 24. Of those choices, I like REECHO best, but I didn't know it.
>Jim_Wait: AJR 2H RAJ +28 277
>Jim_Burlant: BEEEHRU 14J HE +28 378
#note I saw 14J HEBE but didn't want to give him the possibility of a bingo ending in sE (e.g.: FRUCTOsE) backhooking it at N14. Thus, I elected to trade points for safety. If the blank wasn't unseen I wouldn't have thought twice about playing HEBE. Out of quackle's suggestions, the one I like best (which I didn't know) was EUCHRE 4H 24. Scores reasonably well and does a terrific job clearing the rack and hastening the end of the game.
>Jim_Wait: MR 5C R.M +20 297
>Jim_Burlant: BEEIRU 14N BI +19 397
#note I didn't write this rack down correctly; I only know I played BI.
>Jim_Wait: ANRY 5G RAY.N +16 313
>Jim_Burlant: EEEEMRU 9H .EE +12 409
#note As good as anything else, and I wanted to make sure I didn't empty the bag. Quackle's preference (by statistically insignificant amount) is 4J CUE; given that I have 4 e's in my rack, I prefer to get rid of two of them.
>Jim_Wait: ?EFIN L1 FINEs +30 343
>Jim_Burlant: CEEMORU 1L .UME +27 436
>Jim_Wait: TTU 12B ..T +16 359
>Jim_Burlant: CEOR 14F EC. +7 443
#note Amateur hour. Jim was running very low on time and I wanted to keep his clock running so i didn't think the position through carefully enough. COR 13M scores much better and would have more than made up any point differential that I would have gotten had I succeeded in putting Jim over on time (he finished wth 1 second left on his clock). And 4J COERCE would have been an out.
>Jim_Wait: TU 3L .UT +6 365
>Jim_Wait: (OR) +4 369
Player 2
Prevent game from appearing in all lists of uploaded games?
Prevent game from appearing in list of recently uploaded games?

 
Copyright © 2005-2024 Seth Lipkin and Keith Smith
Some data copyright © 1999-2009 National Scrabble Association and © 2009-2024 NASPA
SCRABBLE® is a registered trademark of Hasbro, Inc. in the USA and Canada.
Current time: 2024-04-27 02:00:05 Server IP: 162.144.19.21