Game Details
Player 1
#player1 Sam Sam
#player2 Dannene_Drummond Dannene Drummond
>Sam: ?EEJKLP 8G JEEP +26 26
>Dannene_Drummond: CEIOSTY K8 SOCIETY +88 88
>Sam: ?KLLMOQ 9F MOLL +23 49
#note Had I known KILOMOLE I probably would have gone with QI. Thought about trading--Quackle likes playing through, and I'm never sure in these situations so I just went with MOLL.
>Dannene_Drummond: EY 10F YE +38 126
>Sam: ?GGKQSU 12H SQU.G +32 81
>Dannene_Drummond: EINOV 13E ENVOI +27 153
>Sam: ?FFGKRZ D12 FRiZ +59 140
#note Didn't like spending my blank and keeping this leave, but it has to be worth it.
>Dannene_Drummond: DIT 15A DIT. +42 195
>Sam: FGKMRTT H12 ..FT +21 161
#note Yet another tough decision where I elected to play through and Quackle liked it.
>Dannene_Drummond: AH 14A AH +23 218
>Sam: AEGKMRT 10I MA.K +19 180
#note KA E10 might be slightly better, but it's not so strong, and the C column is a pretty weak line anyway. Don't mind MACK.
>Dannene_Drummond: BI J14 BI +23 241
>Sam: EGNNRTW E10 TWE.N +28 208
>Dannene_Drummond: AE L12 .AE +14 255
>Sam: GLNOPRS A12 GL.. +8 216
#note SLOP 15L is simming best, followed by LOPS M7, then POLS M7 and my play of GLAD. I really don't like SLOP--it basically throws away my one advantage here just for points, and if I don't draw the S or blank I might get into trouble quickly. LOPS is a little more interesting leaving the G hook out there, but I liked my play to hold onto the S with two big spots for it.
>Dannene_Drummond: IIIII -IIIII +0 255
>Sam: CENOPRS D4 CREPONS +81 297
>Dannene_Drummond: ABO C7 OBA +19 274
>Sam: ?IILNOV M4 VIOLINs +73 370
#note For some reason I convinced myself it was worth it to sacrifice the points. Quackle doesn't think so, and I'm pretty sure I was wrong.
>Dannene_Drummond: AADT N6 DATA +22 296
>Sam: DEITUWX O5 TEW +16 386
#note Erm okay Sam. I was really worried about the S, obviously. Don't think this craziness was necessary though. Just playing DUIT is probably best, and it sets up the X--it wins the sim even giving Dannene a partial rack of ERS.
>Dannene_Drummond: NNOU 15L NOUN +21 317
>Sam: ADDIRUX 14N XU +38 424
>Dannene_Drummond: AEEIRRR 4G REARRI.E +74 391
#note I was worried Dannene could win if I lost a challenge, so I let this go. Sigh. Should have just worked out the endgame and realize I win no matter what. Cost myself tons of spread here.
>Sam: AADDEIR H1 AID.D +21 445
>Dannene_Drummond: GHIOSU B4 GUSH +18 409
>Sam: AER 5D .ARE. +14 459
>Sam: (IO) +4 463
Player 2
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