Game Details
Player 1
#player1 Mitchell_Brook Mitchell Brook
#player2 Sam Sam
>Mitchell_Brook: AHPRY 8D HARPY +34 34
>Sam: AFIKUUZ 7H AZUKI +33 33
#note My only other consideration was AZUKI E8, but I liked setting up my F for 8L. The two plays sim very closely, with my play slightly ahead after 5,000 iterations.
>Mitchell_Brook: EEFL 8L FEEL +42 76
>Sam: AFGNNTU K4 FUN. +22 55
#note Didn't see a compelling reason for FUN 6F
>Mitchell_Brook: CPRT N6 CR.PT +17 93
>Sam: AGINNRT 6B RANTING +69 124
>Mitchell_Brook: III -III +0 93
>Sam: EEEIORT 4K .OE +12 136
#note This play took me a decent amount of time. OE L3 sims best, with RETIE 5A, FOE, and FEE 4K all about two points back and TOE 7C a point behind those. OE seemed like a pretty weak play for me, giving him a nice scoring spot that he can often use without giving me another spot in that corner. FOE didn't really accomplish much, but it kept a nice leave and didn't give him the scoring options that OE and RETIE opened up. RETIE at least has the advantage of somewhat obstructing out the G(RANTING) hook. I really don't mind FOE, though.
>Mitchell_Brook: GNOW A6 GOWN +34 127
>Sam: BEEEIRT 9C BEE +15 151
#note Quackle rates BEE and BEET 5C as best, about 3-3.5 points better than my play. Maybe I overvalued the strength of the 4D spot those plays opened up, but I could see too many games unfolding where Mitch played for big points up there and I had no bingo spot or had to bingo for small points into the triple lane. I preferred making him open up a spot and not giving him many scoring options. Not sure what's better here.
>Mitchell_Brook: DEM 3M MED +20 147
>Sam: ?EIORST 2H rOISTER +75 226
#note STOnIER's another thought
>Mitchell_Brook: ?EIMSTT 1D MiTIEST +90 237
>Sam: AACIORV 3C VARICA +30 256
#note This is phony--it's only CAVIAR.
>Mitchell_Brook: IQ 10B QI +35 272
>Sam: ANNOSUV 11C NOVA +19 275
#note VAUNT seems clearly better.
>Mitchell_Brook: IORT 12A ROTI +20 292
>Sam: EHLNSSU 10F HUN +27 302
#note Some other plays that Quackle likes such as SLUSH and SLUE 13C don't make any sense to me. After a bit of thinking HUN seemed like the obvious choice. Quackle likes SLUSH a good amount but it seems risky with the Y out, and it also leaves a lot at the bag's mercy.
>Mitchell_Brook: DLLO A11 D.OLL +18 310
>Sam: AEIILSS 12F SILESIA +72 374
>Mitchell_Brook: ADEJOOY - +0 310
#note Challenge
>Sam: ABDEUWX 11I WAX +51 425
>Mitchell_Brook: ADEJOOY 1M DAY +31 341
#note YARE B4 is a sweet play that's best for Mitch.
>Sam: BDEEGU 10L BU.E +6 431
#note Stupidly missed JEU with my time ticking down, and thought JOT/JET were his only J plays. BED 4D is best.

>Mitchell_Brook: EJOO 5I JE. +10 351
>Sam: DEG 4D GED +21 452
>Sam: (OO) +4 456
Player 2
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