Game Details
Player 1
#character-encoding UTF-8
#player1 Jackson Jackson
#player2 Josh Josh
>Jackson: AAEEEMU -AEEU +0 0
#note thanks to prior sims, this exchange was made in 4 seconds
>Josh: AEGILRT -G +0 0
>Jackson: AAEEMUY -AEUY +0 0
#note though AEM is typically the best simming exchange from a vowel heavy opening rack exchange, I was wondering if maybe it didnt bingo as much as other exchanges here, to respond to his heavy hitting range. But AEM still does bingo more than E or EM, so looks good again.
>Josh: AEILNRT H7 RELIANT +66 66
>Jackson: AEEEMNV 12D MAVE. +20 20
#note didnt see VEENA for 18, Q likes ENEMA for the big overlap for 23, VEENA is sort of in between, surely better than MAVEN at least.
>Josh: BEEHIIO 11C HOB +28 94
#note Q prefers HIE here, or even BOHEA, BIOME, ORIBI, or BEHOVE. HIE wins a sim by 4-5 though
>Jackson: EEGNORR 10F ER.GERON +63 83
#note GREENROOM! 76 smackeroos
>Josh: CEEIIXY M10 .IXY +28 122
>Jackson: ENORTTY 12J ONY. +28 111
>Josh: CEEEHIM 10B MEH +27 149
>Jackson: ?EIPRTT 8A TEPhRIT. +77 188
>Josh: ACEEIIN K9 I.E.IC +16 165
#note a bit reckless with 4 Ss out, but he also sets up EIRENIC for himself, and AEN works well with the floating T and R. A(R)EIC sims well, along with ICE 13B and IRENIC. I like this play
>Jackson: BDDEINR 13A BIDED +33 221
#note I rushed this turn and missed EIRENIC! bad, BEDRID or REBIND are the plays
>Josh: AADENNW N13 AWN +17 182
#note more aggression
>Jackson: AEILNRU O12 UREA +32 253
#note still missed EIRENIC this turn - NEURAL is worth considering just to reach into the bag for the Ss. UREA is the most standard, basically going for an outrunning plan with all these threats available. I considered NUBIA hoping YAR stayed open. UREA sims best, but right behind are LUNA/ULNA for 15, which take out IRENICS while saving a nice leave for YAR or bingoing elsewhere. Cool plays. With YAS still pretty dangerous I think I prefer the outrunning plan by a bit
>Josh: AADENSU 7F AU.A +11 193
#note lots of options sim within a couple points - BAA, SADE, ABED, BAD, and this. AURA is good for the board and bingoing immediately, but I worry about him staying in range with this play. SADE might be a longer term play.
>Jackson: AFIILLN C3 FILLI. +24 277
>Josh: ?DELNRS 15E LeNDERS +80 273
>Jackson: AEFKNOQ D2 KAF +35 312
#note Around the FILLIP turn is when I clued into EIRENIC. Maybe KEF is a slight improvement, it sims half a point ahead. the Board isnt great for Q options, so I felt like saving the second to last E would be more important longterm, but with the A I can draw at least into E1 QAT and a4 qanat. The problem is that QAT will give back QU plays, which isnt ideal. I think KAF is okay
>Josh: CEIJOTV 8K EVICT +52 325
>Jackson: ENOQSTT M7 Q. +21 333
>Josh: GJOSUWZ B12 W.Z +30 355
#note Q has ZIG, BOW, BUG, and WIZ all within a point, with ZIG on top. The W seems to score about 5 more on average next turn, and certainly doesn't hinder his J options too much compared to the G. having just WO 14F available can be helpful, cause leaving 7 in the bag often means I'll be leaving a few in the bag. JUGS now is the other play to consider, blocking almost all my bingoes (11% -> 4% raw in a sim). QI isn't particularly a fishing play, but I will likely be going a fishing route this game since I don't have much scoring power in my racks. He may want to block now with JUGS, especially cause while it looks like it gives back a lot, I can't parallel for free without giving back even more, so often I have to play it pretty safe. That said, the timing of JUGS is not good even for outrunning, leaving 5 in the bag gives me quite a bit of control in the endgame, so Josh might not be able to outrun as easily. I like the timing better of WIZ and ZIG.
>Jackson: ENOOSTT J1 TOSTONE +66 399
>Josh: AGJOPSU I2 JAUP +32 387
#note JO(T)AS for 39 is best endgame
>Jackson: ADGOOSU E1 DAGS +25 424
>Josh: GOS 1E .OGS +18 405
#note DAGS was wrong, should do SAD to block higher scoring outs.
>Josh: (OOU) +6 411
Player 2
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