Game Details
Player 1
#character-encoding UTF-8
#player1 Jackson Jackson
#player2 Josh Josh
>Jackson: AEINORT -O +0 0
#note a timeless classic
>Josh: AADKLOT H4 KOALA +28 28
>Jackson: ADEINRT 5D RATI.NED +86 86
>Josh: DEIOPTW 6J WO +29 57
#note a sim likes WOP, DEIT bingoes a bit more than DEIPT, I guess cause DEIT has a lot of good floaters to work with already. It is nice to make the WOP hook, but at least playing WOP gives the new P lane to work with. WOP sims 1-2 ahead
>Jackson: ?ABEISS 8H .BAtISES +80 166
#note Wonder if thres any merit to SEBASIC here for 2 fewer, doesnt lower his bingo % at all but does make those bingoes hit a bit less hard and give back some more options. ABATISES still sims 2 ahead
>Josh: ADEHIPT O1 PITHEAD. +104 161
>Jackson: MNTUVVY E4 V.V +9 175
#note missed NAVVY, whcih looks like a better version of this play, scoring more and setting up my M with MY, it does give back a bit more to Josh but also raises my average, so it's worth it. MY is something I could play now as well, hoping for outs, or YUM, increasing my odda of VIVE/VIVAT. NAVVY looks like the play
>Josh: ALNNOTX N1 OX +40 201
>Jackson: GMNOTUY 3K GUYO. +28 203
#note MY sims a bit better, that spot is the best scoring spot on the board so its helpful to block, GNOTU doesnt perform much worse than MNT. I liked GUYOT to get the 2 row going, even as a marginal lane, felt like MY could be digging a grave with a bad scoring rack on this board.
>Josh: ADLNNRT L6 TR.NAL +12 213
#note INLAND looks like the play. STRAND and WONT are reasonable too
>Jackson: DMNNORT M10 MORN +18 221
#note RODMAN is a cool idea to block S hooks, TRINAL rarely keeps an S but if I dont want to race to the hook, that could help. optimally though, I should have no real issue with that, and MORN is the more solid play otherwise, so I will save RODMAN for playing against other opponents
>Josh: CDINOQR 13K CI.Q +15 228
>Jackson: ADENPST 9B PENTADS +73 294
#note I won the race
>Josh: DEELNOR 8A DONEE +32 260
>Jackson: ?EEEINU 4B NIE.E +22 316
>Josh: AELOORU N13 .UA +24 284
>Jackson: ?EGSUUY O11 GUStY +59 375
#note Hard decision between YUGAS and GUSTY. After ZE(E), the biggest threat, I am in a good position after both plays, but arguably better after GUSTY, just cause with the board so dead for bingoes, I can keep the scoring pressure on. The blank is obviously very useful for maneuvering a late game position when it's close, but it's also no guarantee, since he could draw other scoring plays and my blank is no guarantee to bingo here. I think following the classic plan of scoring while up, outrunning everything, works here since the board is so dead for bingoes. After YUGAS, I also create a lane with CRY or COY or CAY, which is annoying to deal with later, which was the deciding factor in going for GUSTY
>Josh: EEGLOOR B1 GOO. +10 294
>Jackson: EMRTTUZ 1B .UTTER +8 383
#note actually no 3x3s in the pool so just ZEE is right
>Josh: EEIILRR F9 .IRIER +10 304
>Jackson: ABFILMZ 6N Z. +31 414
>Josh: CEFHIJL J4 J.. +13 317
>Jackson: ABEFILM 13B BELI.F +30 444
#note IF is the best endgame, I save LAMBER in two spots, and if he blocks with ELF, I can slowplay and win by more. BELIEF is second
>Josh: CEFHILW 2F WELCH +44 361
>Jackson: AM 4L MA +21 465
#note MAXI for 1 more
>Jackson: (FI) +10 475
Player 2
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