Game Details
Player 1
#character-encoding UTF-8
#player1 Jackson Jackson
#player2 Josh Josh
>Jackson: AGILRUX H7 XU +18 18
>Josh: ADEEQTV 8G Q.ATE +14 14
#note Type a note here!I like this play, keeps the E for the hook and the D in case I play the E. He considered VEX to set up QAT, but even hitting that is not so sick. VEXT also sims well, just for sheer scoring defense.
>Jackson: AGILNRU I6 GU.R +17 35
#note I strongly considered U(T) but didnt consider exchanging U strongly enough. I hit a ton on the 9 row and through the T and E. The problem is that he often chooses to much up that area, and then I don't have playable bingoes without the E for equate. UT was tempting but does block some of my own bingoes and can let him really have control of the board if he hooks UT, so it's definitely worth exchanging the U over playing it. RU(E) is also a cool idea to set up a massive hook, but against a human he will know to deal with it, at least block the double double lane with an EQUATE play, which won't come at too much of a sacrifice. QUA is another cool play that really opens things aggressively, and GILNR works great with the ATE floaters, but QUA does give back way more to Josh. I could also play LUNGI as a middling play. Exchange U, QUA, and LUNGI all sim better than GUAR and GUAN, hard to argue with these numbers. GUAR and GUAN arent defensive because of the QUATE openings, so it pays to be a bit more aggressiv ehere.
>Josh: DEOOOSV F6 VOE +29 43
>Jackson: AABILLN K1 NAILABL. +70 105
>Jackson: AABILLN -- -70 35
#note not good!
>Josh: DEGIOOS L2 GOODIES +87 130
>Jackson: AABILLN K4 BALN.AL +32 67
>Josh: AEGHIMR 2J GI.HE +28 158
>Jackson: DEFISTZ 1M EFT +28 95
#note the way Josh played GIGHE, I had a feeling he thought it took an S, and I was pretty sure it did not take an S. For this reason, it was tempting to leave the hook open, so I could play it or challenge it off. The problem is that if he thinks it's good he will try to block it himself, so I may not end up realizing the value of the hook. EFT also seems like the standardly best play, and wins a sim. I could do HID, trying to obstruct his blocks, but as soon as he has a C or W he plays there for big. I think FEZ is the most reasonable play there, actually keeping the hook alive while going for a bingo.
>Josh: ACIKMRU 1G UMIAK +42 200
>Jackson: DIRRSYZ 10F YIRD +23 118
#note setting up RAZORS, REZERO type stuff
>Josh: ACELOPR H10 .ECOAL +33 233
#note he regretted not playing COEQUATES after. I agree that that makes more sense
>Jackson: AIIRSTZ 4K ..RT +6 124
#note I was set to play IZAR L10 before, but that starts obstructing the new lanes he set up, which I didnt love doing. IZAR still wins a sim, this is a bit too much, but I was hoping either that he whiffs the Z hook and thinks its just an S setup, or more reasonably, blocks with ABORT and I hit something like SOZIN just to ge a bit closer to in range.
>Josh: AILPPRW J4 AW +19 252
>Jackson: AHIISYZ N4 .IZ +32 156
#note SCHIZY is cool. TIZ is nice to set up the A with few out, and ASHY immediately. SCHIZY wins a sim, reaches for the blank and AI is a nice leave with the pool. I think that is the call
>Josh: IJLOPPR 14F JI.O +27 279
#note nice to set up a lot of 13G plays with the leave
>Jackson: AEHINSY 13G H.Y +35 191
#note hated blocking the 15 and 12 rows so definitely, but since I have the O column and 2 row and both will give back some new lanes (the 2 row moreso), I could hold on by the skin of my teeth, making sure there are always 2 lanes open on other sides of the board. ASHY immediately is a bit like throwing in the towel, and AYIN just makes my bingoes scores less, since I want that ZA TWS bingo, not some skimpy N column 74 pointer
>Josh: ELOPPRR 15D PRO +17 296
>Jackson: AEINOSS O5 NAOS +25 216
#note didnt think of NAOI here - NAOS does bingo more immediately, EIS works better with the pool for bingoing, but NAOI has the advantage of making a better lane on the N column for later (easier to block though, on the flipside). NAOS is probably okay, cause I need ot bingo immediately
>Josh: ?ELNPRT 2A REPLaNT +72 368
>Jackson: DEIORSU 14A DURO +14 230
>Josh: ADEINNS D2 .INDANES +70 438
>Jackson: CEEEIST A12 CE.E +30 260
>Josh: AIMNTVW 8A WAV. +30 468
>Jackson: ?BEEIST A1 T.IBE +30 290
#note EBONITES is the only bingo
>Josh: FIMNT B6 FI.T +15 483
>Jackson: ?ES C1 a.SE +16 306
#note Es(E)S for 1 more
>Jackson: (MN) +8 314
Player 2
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