Game Details
Player 1
#character-encoding UTF-8
#player1 Josh_Sokol-Rubenstein Josh Sokol-Rubenstein
#player2 Jackson Jackson
>Josh_Sokol-Rubenstein: CFFILRV H7 VIFF +26 26
#note he overdrew and I gave him FV from FIV. I think CLIFF is worth it here, he gets CLIFFIER occasionally, and its a case where the offense mostly balances out, Josh loses a couple points in the exchange but scores 8 more immediately.
>Jackson: ADEIRTV 7F VI.A +12 12
#note Didnt love VAV here, no reason to think he has an S necessarily but he's more likely than I am, and VAV just makes the board S dependent, so sure it might be good in the immediate turn on average but isn't helpful over the course of the opening game. VIVA wins a sim, it suits my rack much better. I could exchange V as well.
>Josh_Sokol-Rubenstein: ?CILORT 11B LICTORs +79 105
>Jackson: DENNQRT -NQ +0 12
#note DENRT or ENRT, I liked DENRT with the 8 row, hits INTERNED and stuff like that. QI also sims around the same, I do hate it at this score
>Josh_Sokol-Rubenstein: AEEHIOX 10H .OX +29 134
#note Q much prefers EH for 28 here. the X might be able to absorb vowels better
>Jackson: DEGMNRT C9 GR.MED +24 36
#note considered METRING to keep the top left opem more, but often 8a plays can be made that close it nicely, and score well while doing so. I figure I can always make a gambit later to open
>Josh_Sokol-Rubenstein: AEEEHIU D10 E.U +20 154
#note ADIEU sims around 5 ahead, sets up the H at the expense of making a better lane for me.
>Jackson: EINNRTW F10 W.N +14 50
>Josh_Sokol-Rubenstein: AEEHIOU 9J EAU +12 166
#note I think ADIEU again, even with a strong fishing rack specified it crushes the sim, ends up lowering my bingo % by a bit even, though they score a bit more
>Jackson: EINPRST L7 PR.NIEST +72 122
>Josh_Sokol-Rubenstein: DEEGHIO 14I HOG.IE +24 190
#note nice and aggressive, this play, but maybe too much. HOISED is a safer version that still scores well. I think that is the play, it sims neck and neck with HOGTIE in valuation
>Jackson: EEEEIQY 15H QI +38 160
>Josh_Sokol-Rubenstein: DEIINUY O12 NUDE +30 220
#note could do UNDY or NIDI, but at least he has two of the last three Is. UNDY might be the right idea, wins a sim by 8 points over NUDE and 6 points over NIDI
>Jackson: EEEEKOY 13G EEK +28 188
>Josh_Sokol-Rubenstein: AIIJSYZ 6I AJI +28 248
>Jackson: EEGMNOY 5K MONY +26 214
#note wanting to make something happen here, so setting up the L. Considered GNOME/PE as well, LEMON B11. I could do YEOM(E)N N10 too, which is cool to set up a nice lane for my E. I think I like YEOMEN here. MONY is a bit too technically unsound immediately to work, setting up two hooks I don't have.
>Josh_Sokol-Rubenstein: IOOSTYZ 8K T.OOZ +44 292
>Jackson: ?EEGLNP L1 PENG. +22 236
#note figure I could set up the 5 row later, if I do LIPE now he too often has an S and blocks, and PENGO is harder to block immediately cause plays through the E that block the 8s will give back 7s
>Josh_Sokol-Rubenstein: BIORSTY 1L .ITY +27 319
#note SOBRIETY plays here. Josh was thinking about playing PYRO to not leave a vowel at 1M, which lets me bingo a bit heavier and more.
>Jackson: ?AELRSW 2F WELfAR.S +72 308
#note only bingo, incredibly
>Josh_Sokol-Rubenstein: ABDORSU 1E BORA +31 350
>Jackson: ADEELNT 3A LATENED +82 390
#note crazy
>Josh_Sokol-Rubenstein: ACDIOSU A1 SU.CI +30 380
#note seems like no wins
>Jackson: AABHLRT D2 B.RTHA +22 412
#note AHA for 26 is one better
>Josh_Sokol-Rubenstein: ADOS 4F SODA +19 399
>Josh_Sokol-Rubenstein: (AL) +4 403
Player 2
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