Game Details
Player 1
#character-encoding UTF-8
#player1 ScottAppel Scott Appel
#player2 JoshuaSokol Joshua Sokol
>ScottAppel: ADNORTX 8G RAX +20 20
>JoshuaSokol: ?EHLMOT 7H MEnTHOL +77 77
>ScottAppel: ?ADNOTZ M7 .ZONATeD +86 106
>JoshuaSokol: DEIIOOS 8M .OO +38 115
>ScottAppel: IIIII -IIIII +0 106
>JoshuaSokol: DEEIISU 12L E.UI +10 125
#note I missed 6I DUI, which I think I would have preferred to play. #strategysmall
>ScottAppel: GHINRSU K4 HUR.INGS +98 204
>ScottAppel: GHINRSU -- -98 106
>JoshuaSokol: CDEIIKS 9B DICKIES +74 199
#note funny enough, the optimal play is KID(D)IE to not give a bingo back. DE(T)ICKS gives RUSHINGS, and this gives RUCHINGS. I thought there was a pretty sizable chance Scott would miss/talk himself out of RUCHINGS after playing a phony INGS* word. If he doesn't play RUCHINGS 40%+ of the time, I think DICKIES is the right play. #questionable
>ScottAppel: GHINRSU D9 .HUG +20 126
>JoshuaSokol: AEFGJRT 8A JAG +39 238
>ScottAppel: EN E9 .EN +23 149
>JoshuaSokol: EFPRTTW 10D ..FT +34 272
#note just missed THEFT until it was too late. Luckily, the T helps me a small amount here, so this isn't just 5 points down the drain. #findingSAD
>ScottAppel: EEGINRS K4 GEN.RIES +86 235
>JoshuaSokol: AEPRTTW 3I WRAPT +38 310
#note I think WEPT J10 is a very good option here if I want to play defensively. It blocks big plays through or to the D, and hits the E in GENTRIES a lot. This is the bulldozer move, but it backfires quite strongly. #questionable
>ScottAppel: AQSU 14J QUA.S +70 305
>JoshuaSokol: BELMNTW J10 WEB +31 341
#note N(EX)T is a very interesting option as well. I draw WIMBLE and WAMBLE at 4D which is quite nice, and if he doesn't use the J10 spot I can use it myself. #questionable
>ScottAppel: ABEILL 4D LIABLE +23 328
>JoshuaSokol: ELMNTUY 3A MUTELY +31 372
>ScottAppel: AINR 15G RANI +23 351
>JoshuaSokol: CEIINPV A1 VI.EN +33 405
#note VI(N)E is a play I considered at 6I. This is a good practical decision, but VINE seems too strong to discount. It does a great job outrunning. #strategysmall
>ScottAppel: ETY 5E TYE +31 382
>JoshuaSokol: ACFIPRS 13B FISC +29 434
#note this loses to VOODOOED unless Scott draws the V and is then stuck.
>ScottAppel: AORV L1 VA.OR +36 418
>JoshuaSokol: ADDNOPR 5J P..RON +8 442
#note -1 to PAD 14A which DOESN'T EVEN GO OUT ffs. Just scores two turns in a row instead of going out. #endgamesmall
>ScottAppel: EIOO 14A OE +14 432
>JoshuaSokol: ADD 6G DAD +28 470
>JoshuaSokol: (IO) +4 474
Player 2
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