Game Details
Player 1
#character-encoding UTF-8
#player1 JoshuaSokol Joshua Sokol
#player2 JoeGaspard Joe Gaspard
>JoshuaSokol: AEGGLUU H4 GAUGE +18 18
>JoeGaspard: AAEIRST 9E ARISTAE +67 67
>JoshuaSokol: ADLOOUW 8K WOULD +35 53
>JoeGaspard: BNOU O4 BOUN. +11 78
>JoshuaSokol: ACIIOQZ 6G Q.IZ +42 95
>JoeGaspard: ADIJN 4C JADIN. +30 108
>JoshuaSokol: ACDILOR 5B CODA +32 127
#note considered this, ACOLD 8A and AIR(BOUND). I didn't consider the CDLO leave to be any good, but it's really not too shabby, with all the E's unseen for 5B CODE and all the 5s I can draw from 8A. ORAD 5C is also an option here, which I didn't consider. It seems the C is useful for balance. ILR is ugly. Sim likes AIRBOUND by a couple of points #questionable
>JoeGaspard: EORX 10I OXER +60 168
>JoshuaSokol: ?ILNRTT E8 R.TTLINg +64 191
>JoeGaspard: EPP 11I PEP +47 215
>JoshuaSokol: BFLMNRT 13C FL.NT +18 209
#note this is better than FL(I)RT. Glad I was able to deduce this.
>JoeGaspard: AHOW 3L WHOA +29 244
>JoshuaSokol: BDEEGMR 2J BREED +44 253
>JoeGaspard: AIIM N6 MI.IA +27 271
>JoshuaSokol: EEGIMRV O10 REGIVE +38 291
>JoeGaspard: HN L1 H..N +28 299
>JoshuaSokol: EEIMSSV H13 SEV +27 318
#note I thought about this and MIS(GAUGES) immediately. I thought it useful to block the 15H lane. Quackle says I'm wasting my time and I should play 12G EVES. This is a counterintuitive result. I knew that I was not so much in command here with the blank out, but this seemed to complicate things enough to be worth doing. #questionable
>JoeGaspard: INTY 15A TYIN. +24 323
>JoshuaSokol: CEIMOOS 8A COOE. +24 342
#note Same idea. I'm holding onto my tempo advantage while retaining MIS(GAUGES) and blocking scoring apots/lanes. (R)OOMIE L10 is another option, but Quackle (and I) prefer this.
>JoeGaspard: ELRY 12J LYRE +38 361
>JoshuaSokol: ?AEIMOS H1 MIS...... +39 381
>JoeGaspard: AFKSTU M11 K.FS +22 383
>JoshuaSokol: ?AEO 12A zOEA. +17 398
>JoshuaSokol: (ATU) +6 404
Player 2
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