Game Details
Player 1
#character-encoding UTF-8
#player1 JoshuaSokol Joshua Sokol
#player2 CarlVoss Carl Voss
>JoshuaSokol: AAEJLOT H7 JATO +22 22
>CarlVoss: BEFINRY G8 FIB +21 21
>JoshuaSokol: AEIILPT F9 PAIL +20 42
>CarlVoss: ADEINRY 12B YARD.INE +76 97
>CarlVoss: ADEINRY -- -76 21
>JoshuaSokol: ACEEIST -EI +0 42
#note this is lazy. I should play TACE E11, but preventing DE(L)AY is better than just letting him have it.
>CarlVoss: ADEINRY 12C IDY. +16 37
>JoshuaSokol: ACDEHST 11H SCATHED +88 130
>CarlVoss: AEINPRZ 10J ZA +64 101
>JoshuaSokol: IORRRRT M11 .RROR +10 140
#note TIRO keeping RRR is best.
>CarlVoss: EEIINPR 15M .EI +9 110
>JoshuaSokol: EFINQRT 14J FRE.N +36 176
>CarlVoss: DEINPRS E3 PINDERS +76 186
>JoshuaSokol: ABINQTW D4 QI +46 222
>CarlVoss: ACEIMTY 15G CYMAE +43 229
>JoshuaSokol: AABENTW C8 BAWT.E +24 246
#note turnover is very double-edged here. WATE(R) does better in a sim because of the ugly stuff unseen mainly
>CarlVoss: EILOSTU N5 SOLITU.E +65 294
>JoshuaSokol: ?ALMNUU 8A UN.A. +24 270
#note blocking the I seems important. ALUM(I)N might be right, though this was a good opportunity to open the board a bit.
>CarlVoss: DEEEOSX F1 OXES +43 337
>JoshuaSokol: ?ELMNOU I1 NELUMbO +70 340
#note missing MONOFUEL, the only bingo thru the O
>CarlVoss: A1 +0 337
#note #unsuccessful-challenge
>JoshuaSokol: AIKLNOR 1D KA.LI. +45 385
>CarlVoss: ADEEGTT 12L A..G +24 361
>JoshuaSokol: ?HNNOOR O6 HON +31 416
#note very sad miss of CHRONON on the O column, either with 4 or 6(!) overlaps
>CarlVoss: DEEGTTV 5K VET. +14 375
>JoshuaSokol: ?NOORUV 11E O. +14 430
#note greedy, should just play UNROVe(N)
>CarlVoss: DEEGGIT J6 EGG +21 396
>JoshuaSokol: ?NORUVW B2 UNWOVe. +40 470
>CarlVoss: DEIT - +0 396
#note #unsuccessful-challenge
>JoshuaSokol: R 3E ..R +6 476
>JoshuaSokol: (DEIT) +10 486
Player 2
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