Game Details
Player 1
#character-encoding UTF-8
#player1 Jackson Jackson
#player2 Eric_Goldstein Eric Goldstein
>Jackson: ?ADDEEO H8 EDDO +12 12
#note the play of ODEA never crossed my mind, despite thinking of placing ODE to set up ODEA. I was considering ODE vs. EDDO more seriously, and I doubt I would play ODEA in reality. I liked ODE and DOE better than EDDO optimally, but I knew EDDO didn't take an S and figured I could get occasional value from that. All plays sim within a point or two, so I figure it's good to encourage the phony hook here
>Eric_Goldstein: KUY G11 YUK +20 20
>Jackson: ?AEIILO F13 OI +10 22
>Eric_Goldstein: ALNST 15E SLANT +18 38
>Jackson: ?ABEILY J9 BAILEYs +76 98
#note neither saw nor would have been sure of BEAMILY and BEADILY. Clearly better at E7, scores 6 more
>Eric_Goldstein: AEELNSU 9A UNSEALE. +61 99
>Jackson: AAEGNRT A8 R.NAGATE +149 247
#note crazy - I turn over AAEGT and immediately think RUNAGATE would be sick to draw, then watch as the last tiles are the N then the R. This is only the start to one of the craziest games I have ever played
>Eric_Goldstein: DIOOV K7 OVOID +30 129
>Jackson: HINRTWX D4 WRITH. +32 279
#note wasnt positive of WRITHEN, but the N felt like it helped the X with stuff like VIXEN and OXEN. Q disagrees, the N does nothing to the rack and is worth the points
>Eric_Goldstein: BFO 5B FO.B +18 147
>Jackson: AELNUWX B13 WAX +44 323
>Eric_Goldstein: EGM C12 GEM +29 176
>Jackson: EHILNOU C3 HO.LIE. +37 360
#note HOOLIE is an adjective and does not take an S. this is phony, and a bit reckless at this score
>Eric_Goldstein: ?DEMNOS L1 MiSDONE +76 252
#note he could play with DHOOLIES, but wants to threaten the triple triple.
>Jackson: JNORUUV 1H JURU. +42 402
>Jackson: JNORUUV -- -42 360
#note you have one job. Block the triple triple. Even a dumb play of OVUM or MUON wins basically always. Even better would be JORUM, which I was about to play when I noticed I could play JURUM* instead. I had a brief doubt of the word but then told myself to not be dumb and play the word. Stuff like this is why generally I play it super safe when it comes to word knowledge, challenging everything and doubting everything
>Eric_Goldstein: ACEIIRS 1H CASI.IRE +158 410
>Jackson: JNORUUV 5G JOURN. +26 386
#note What the duck called a potentially 99.8% winning position turns into a 8.8% within a turn.
>Eric_Goldstein: GIRT 3I GRI.T +16 426
>Jackson: AANQTUV B1 QUA +29 415
#note Considered NAV and NAN seriously - NAN almost always hits a huge Q play on the O column, and NAV keeps bingo options wiht ANTIQUE and PIQUANT. The thing is that Eric can afford to play serious defense, and stuff like REPP or FEZ will do the job, then QUANT is not so good a leave. Even worse after NAN, the V really cramps things up. I could maybe hope he doesn't have many vowels and he can't block to much and I hit ZEATIN or ANTIQUE after a longer NAVE play, but I hate the odds. I considered fishing AV elsewhere to go for EQUITANT, but it's not a likely draw. I felt like QUA could occasionally win if I pick vowels and/or the Z, and maybe hope for an error. I could see NAV being the better play but I am okay with QUA overall. Either way not getting much more than 10% here
>Eric_Goldstein: EFPPRTZ 13I Z.P +24 450
#note really tough position here. The best plays I can find are (A)PP, which ties with the C, wins with AIN, and the best play of F(E)Z, which wins with AINTV. ZEP is a similar version, which does score a bit better, but allows plays from the Y more easily, YINCE and YENTA, and the FP combo being way less flexible for bad draws, since PEP can often help him in the endgame. APP is a nice idea to block VIE, but runs into tougher situations with forced Z plays. (E)FT, blocking ENACTIVE, doesn't win enough endgames to justify.
>Jackson: AEEINTV D11 VIE +25 440
#note EEI pull truly insane
>Eric_Goldstein: CEFPRT 2N EF +19 469
>Jackson: AENT 14J .ENTA +20 460
>Jackson: (CPRT) +16 476
Player 2
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