Game Details
Player 1
#character-encoding UTF-8
#player1 Josh Josh
#player2 Eric_Goldstein Eric Goldstein
>Josh: AAHISSW H4 WISHA +30 30
>Eric_Goldstein: CNOOPU 6B COUPON. +19 19
>Josh: AAGINOS I7 AGNOSIA +70 100
#note luckily chickening out of WISHAS*. Had no clue he wouldn't recognize AGNOSIA
>Eric_Goldstein: DEF - +0 19
>Josh: FGMOQTX H10 GOX +41 141
#note close between this, FOX H13, and J9 OX. Taking the 52 points appears to relinquish far too much control over the result of this game.
>Eric_Goldstein: DEF G9 FED +19 38
>Josh: AFIMQTU E3 QUI. +30 171
#note missed a bunch of better options here. QUIFF and QUAFF 9C are the most obvious. I couldn't stomach AQUAFIT 13I opening a 3x3, so I tunnelled on how I didn't like this play or that one. #strategymedium
>Eric_Goldstein: BEIT 2B BITE +28 66
>Josh: AFMMRTY 1A YAM +32 203
#note lots of things are close here. I should probably play longer and leave more promising tiles with J4 TRYMA. The K column will probably get opened regardless. #strategysmall
>Eric_Goldstein: EPRTTY J2 PRETTY +28 94
>Josh: FMNRTTV -FRTTV +0 203
#note Quackle has a small preference for playing through with V(U)M 4D. In order of valuation, MT, M, MR and MN. MT because MET is good and so many E's are left. I should just do something that I think is wrong in these spots, it's more likely to be right.
>Eric_Goldstein: CDEEW 3I C.EWED +30 124
>Josh: ELMNNSU 13I .NNUL +10 213
#note Interesting option here is 5J (T)UNNEL. Tons of stuff is close, but TUNNEL might achieve my goals slightly better, since it plays an extra tile off and doesn't cede as much potential action on the bottom of the board. #questionable
>Eric_Goldstein: JN 4D J.N +20 144
>Josh: EEMOORS 4L EMO +27 240
>Eric_Goldstein: AV K11 VA. +12 156
>Josh: EELLORS O4 SELLER +28 268
>Eric_Goldstein: AO I2 O.A +15 171
>Josh: AIIORUZ N10 ZORI +39 307
>Eric_Goldstein: DEI 5J .IDE +22 193
>Josh: AFIILRU 2M FUR +29 336
>Eric_Goldstein: ??AEINT D6 .rINATEd +64 257
#note he has 82 here somehow
>Josh: AIILRTV 1F VIAL +27 363
>Eric_Goldstein: G K11 ...G +8 265
>Josh: AEIKORT L12 T.I +13 376
#note -12 to C10 KITE, but endgames are exploitative
>Eric_Goldstein: BDEHRST 14N SH +38 303
>Josh: AEKOR 8A OAK.ER +30 406
>Josh: (BDERT) +16 422
#note +12 in this endgame #endgameSADDEST
Player 2
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