Game Details
Player 1
#character-encoding UTF-8
#player1 Orry_Swift Orry Swift
#player2 Josh Josh
>Orry_Swift: LNU 8G LUN +6 6
>Josh: ?EEEIIO -EEIO +0 0
#note Need a heuristic for this shit already. Keeping E? sims 2 points higher. I bingo slightly less for slightly more. I think I should have. #questionable
>Orry_Swift: LNOY J5 ONLY +16 22
>Josh: ?AEGIIR 6F GRAI.IEr +62 62
#note mostly thought it was between this and mIGRAINE. I had been having headaches so I almost wanted to play that one. But then I think Ian Weinstein played MIGRAINE in his adjacent game. Everything is too close to call.
>Orry_Swift: AO F5 A.O +4 26
>Josh: CDEIIOW E7 DOWIE +21 83
#note didn't like anything. I especially didn't like CODEI(A) H1 given his last play. This is an OK adjustment I think. #questionable
>Orry_Swift: AEIOPRT M2 PRIO.ATE +72 98
>Josh: CIIIRTV H1 TRIVI. +39 122
>Orry_Swift: AAGLV D4 VAGAL +27 125
>Josh: ?ACIKOR L9 AIRlOCK +86 208
#note couldn't remember if it was AIRSOCK* or OARSICK*. Turns out it was ARKOSIC, which is probably best at N8 for 98. This and it sim evenly, surprisingly. #knowledgeSADDEST
>Orry_Swift: AZ N1 ZA +30 155
>Josh: EEFLOST L1 FOES +33 241
#note let's block a lot of overlaps and set up the case L with OPAL. Sure, OPAS exists, but this should be good defense. This sims best with the A inference, but I thought it was a lot better than it actually was
>Orry_Swift: AHI O1 AHI +60 215
#note oops
>Josh: DEGLTTX 5J .X +36 277
#note Definitely should've thought a bit harder about this turn. DET(O)X 13I should be better #strategysmall
>Orry_Swift: ANORTU 15F OUTRAN. +33 248
>Josh: DEEGLTT 14B GLEED +29 306
#note lucky to draw another vowel
>Orry_Swift: BJNTU 13H NUTJ.B +32 280
>Josh: CEENNTT 2B CENTNE. +22 328
#note another balanced draw
>Orry_Swift: DEOS N11 DOSE +26 306
>Josh: HIMPTUW D12 PH.W +32 360
#note damn, missed 3G W(I)MPI(E)R, which seems like it should be right, but might not be, given it only keeps the one vowel #questionable
>Orry_Swift: EFS F9 EFS +34 340
>Josh: EIMMRTU O8 MITER +30 390
#note was pretty nervous here for some reason. Just wanted to play something I was sure of. But I was as sure as I could be of MUTER. I then thought it didn't make a difference between MUTER and MITER, but the difference is 13 points. I'm expecting Q(I) 10K, so I should be able to see that I get a much stronger play after that if I keep MI than keeping MU. MI(R) would then be 32. Orry has to forgo QIS to play optimally after MUTER. #endgameSADDEST
>Orry_Swift: BDEQSY 10K Q.S +22 362
>Josh: MU O14 MU +16 406
>Josh: (BDEY) +20 426
Player 2
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