Game Details
Player 1
#player1 Joey_Mallick Joey Mallick
#player2 Jackson Jackson
>Joey_Mallick: DDOPSTX 8G POX +24 24
>Jackson: EEENRSU 9G ENURE +24 24
>Joey_Mallick: DDORSTU K5 DOUR.ST +32 56
>Jackson: AEMQSTU L1 QUATE +51 75
>Joey_Mallick: ??ADFLN 3G FLANc.rD +80 136
#note I saw HANDFULS through the U, but missed the singular version at M3. PLAFOND a spot higher has an added bonus of blocking Q plays. And then there's NONFEUDAL for showoff points.
>Jackson: DEMMORS H1 MO.D +27 102
#note MM or MOLD - i liked making the S hook and taking H1, but DEORS bingoes a lot more than EMRS, so MM is worth it by a few
>Joey_Mallick: ANNOWYZ 5E ZANY +43 179
>Jackson: EIMOORS 10B ROOMIES +71 173
>Joey_Mallick: EEILNOW 6F WE +28 207
>Jackson: BDEGGRV C9 B.GGED +28 201
>Joey_Mallick: EILLNOT 11A LE.ION +28 235
>Jackson: AAIRUVV 1L .UAI +39 240
#note considered ZA to go for VIVARIUM here. not a horrible play, but QUAI is still definitely worth it
>Joey_Mallick: AEHILST O3 SHEILA +50 285
>Jackson: AEIIRVV M5 VIVA +21 261
#note Q prefers VID by a couple points over VIVA - it allows better scoring overlaps for joey but bingoes more and averages more. fairly close call
>Joey_Mallick: AFGIPTY B13 FAY +29 314
#note Something was to be played here. Probably FIG instead.
>Jackson: EEHIOOR A14 HO +37 298
>Joey_Mallick: GIINPST N8 GIP +16 330
>Jackson: AEEIORR E5 .ERO +19 317
#note happy to keep vowels given the pool.
>Joey_Mallick: EINNRST O10 INN +8 338
#note Tricky spot. I didn't want to open up too much more with INTERN and draw that many tiles from a wonky tile pool.
>Jackson: AEIRTTW D13 WET +24 341
#note not sure what I should do here. TWI(N) is an option offered by Q that sims well, basically blocking the S hook (implying that he has an S after INN) and keeping a few bingo options for myself. I think TWIN does worse against Joey because he just plays to outscore so much, though I was assuming he could have 4 consonants or stuff like ILST, since he took a long time on INN and didnt seem satisfied. So TWIN could always do okay against bad racks. I chose WET to create another bingo lane I may need, put scoring pressure on in case he does draw badly. I wasnt too worried about him bingoing given the pool, but I was not hyped about letting him hit JO for free, so I considered just WO or TWO to block that. I figured he never keps a J with INN though so it wasnt so high priority to block, and sometimes I need the J with JAW/JADE or JO to win.
>Joey_Mallick: BEJLRST 6J J. +25 363
>Jackson: AACIRTT 4F TA. +17 358
#note Many decent options here. AT D7 looks good at first, making a new lane to hit for me to counter his bingoes. When he bingoes though, they usually score enough to outrun whatever I can hit there, or just block the C column with stuff like BRISTLE. I considered the I fish for a while, eiter with FINE or with I(N), which hits TRACTATE with the E, or TEACART as well if I play IN. Another problem again is getting outrun - FINE can get outrun by bingoes like RICKETS, let alone BICKERS (even if I hit TRACTATE). I finally settled on TAD to try and counter bingo, threaten to outrun when he doesn't have a bingo. I hit TRACTILE iwth EL, and also TRICTRAC with CR, which I did not see over the board. I can counter bingo after some blocks from the T, though if he has just TRICK I am dead.
>Joey_Mallick: BEILRST 13I RIBLETS +74 437
>Jackson: ACEIKRT 15D .ACKIER +39 397
>Joey_Mallick: C E10 ..C +7 444
#note Good thing I had multiple outs.
>Joey_Mallick: (T) +2 446
Player 2
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