Game Details
Player 1
#character-encoding UTF-8
#player1 JJB John J. Bulten
#player2 MM Mack Meller
>JJB: AENSUUW -UUW +0 0
#note ~1:15 [23:45] Correct trade!
>MM: Q -3 +0 0
#note 0:40 [24:20] MM is happy to exchange 3 as well and trust his bingo skills.
>JJB: ADEENSX 8C AXSEED +44 44
#note ~1:02 [22:43] JJB pulls a happy opener (desex 42 also plays).
>MM: CDEORTU H8 .EDUCTOR +95 95
#note 0:32 [23:48] MM seizes the triple for 95 but has phonied upon declining the best legal play of aeroduct 74. A mnemonic would be eductor: I snarl; and the words of this kind are abductor, adductor, inductor, reductor (and conductor). Neither player spots the phony, but they have more pressing issues at hand.
>JJB: ?AEFLNO 12F bA.LOFEN +74 118
#note 3:09 [19:34] (challenge, flaxseed 8a 57 +106.9; challenge, flexagon d5 84 +105) JJB finds a nice bingo, with none going through the S or U. But his first missed opportunity is to challenge after holding the play instead of releasing after 27 seconds and validating the score. Then his second missed opportunity is to write down flexagon 84 and decline to pull the trigger on this math-based word (which combined would give a 128-0 lead against MM). After the game MM admits he would accept the word, and JJB realizes he made a 105-point error here. At least! His third missed opportunity is to play the word that Quackle rates as higher than a bingo because of its score and +28.9 leave: flaxseed!
>MM: AGIINOR 10F RA.IOING +64 159
#note 0:35 [23:13] MM wastes no time playing the bingo drawn from the bag.
>JJB: DENOSTU 14F DU.TONES +65 183
#note 2:41 [16:53] (roundest 15h 83 +18) JJB takes his time playing the second bingo but has not recently looked for roundest and it doesn't come up. But the third parallel bingo looks mighty cute there, even with a phony column.
>MM: MORW 15L WORM +50 209
#note 0:29 [22:44] JJB's play is susceptible to easy response.
>JJB: AAHIJQT 11E QI +24 207
#note 2:36 [14:17] (haji 13c 31 +5.2) Embarrassed by choice, it's better to score with haji/bid 31.
>MM: GIIV C4 VIGI. +10 219
#note 1:11 [21:33] (vigs e5 16 +3.9) MM dumps but stays ahead and is holding his own power, which is probably correct if he holds a third I.
>JJB: AAHJRTY 4A JA.A +44 251
#note 0:28 [13:49] JJB can score off this opening, seizing a lead of 22 in midgame but leaving a big opening in response.
>MM: IMPY A4 .IMPY +57 276
#note 1:03 [20:30] Decisive, with a bingo leave.
>JJB: HIRTVYZ 6A .I.HTY +25 276
#note 1:46 [12:03] (griz 6c 34 +3.6) Now with another overloaded rack, JJB calculates out a nice play with acceptable leave to tie up the game, although griz here is worth enough to sacrifice the leave.
>MM: ?ALNRST I2 RATLiNS +73 349
#note 1:20 [19:10] Or antlers.
>JJB: AENORVZ H1 RAZE +58 334
#note 1:06 [10:57] JJB can make a bingo equivalent out of this with his retained Z; he has scored well off all the power and now trails by only 15.
>MM: ASW 5H S.AW +28 377
#note 4:19 [14:51] Playing off the case S?
>JJB: BEFNORV K9 V.F. +26 360
#note 0:21 [10:36] Correct choice over fe 11k 31!
>MM: EILNPU 15A LUPINE +30 407
#note 4:15 [10:36] Same as unpile, fine for turnover and forestalling opponent (who sees enrobe 30!).
>JJB: BEENORT 4K EBON +17 377
#note 2:21 [8:15] (nob 14b 22 +6.3)
>MM: ACEGT 2G C..TAGE +12 419
#note 4:14 [6:22] (tag 3k 24 +6.4) Emptying the bag? Yes, this shuts down the three best bingo lines and gets 99% win odds, above scorers like tag 3k 24 and teg j1 24.
>JJB: BEEKORT 1M OKE +23 400
#note 5:41 [2:34] (kreep c11 22, hoed b10 27, bot 1m 19+6 +2) JJB may have no win but has the luxury of calculation. He doesn't see kreep, which guarantees his out and would increase his net by 2; but he is pinning his hopes on MM not spotting breath/it.
>MM: DEHILOU 3D HUE +11 430
#note 5:21 [1:01] Now holdup 24, breath 16+4 nets only 4 points, but MM correctly divines that hue 11 is the right block of breath, in that it sets up indol; it nets 5 points overall. Hi/ha 10 will allow nodule in two places, while its blocks like berg 11 allow big replies like dele 21, it 12+4, leading to a net of only 4. Doe 7 threatens hilum, but after berm 11, uh 19, te 7+4 it also nets 4. MM has several other outs using column O, but none guaranteed.
>JJB: BERT 5M RET +7 407
#note 2:13.8 [0:20.2] Now JJB in turn spots opponent's only out, indol, and blocks it just like MM did. Further the block must not allow a different out or a good triple. JJB finds the right reply, setting up neb, possibly in two directions, and the endgame is still on though the main game has been decided.
>MM: DILO J5 .DO +16 446
#note 0:39.2 [0:21.8] Correct, as told/toil increase opponent's score.
>JJB: B N4 ..B +11 418
#note 0:02.2 [0:18.0] Together the players have made four perfect endgame plays in short time and before that only 2 endgame points were lost by JJB.
>JJB: (IL) +4 422
#note MM plays up to his reputation, with his only differences from Quackle being justifiable intramural debates (playing a successful phony, dumping Is, and emptying the bag to close all strong lines at once). JJB keeps up most of the game, though missing big enough opportunities (challenging, plus flaxseed/flexagon, roundest, and griz). Both players work through an instructive endgame, each blocking the other's out, MM perfectly and JJB only two points short. Known points available: MM 0, JJB 125. Overall points available: MM 10.3+, JJB 142.0.
Player 2
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