Game Details
Player 1
#character-encoding UTF-8
#player1 TB Ted Blevins
#player2 JJB John J. Bulten
>TB: AEGGNU 8D GANGUE +20 20
#note 0:41 [24:19] Promising start. Competition can be considered if the last tile is C (cangue), D (gunged), F (fug), G (gauge), J (jug), K (kagu), O (gouge), Q (quean), V (vague), Y (gungy), Z (gauze), or S or blank.
>JJB: AEEFIUU G6 FU.UE +11 11
#note 0:48 [24:12] JJB is set to trade (retaining E is best), but sees a clear improvement on that approach.
>TB: BOP F10 BOP +23 43
#note 1:53 [22:26]
>JJB: AEEEINT 6G .EE +6 17
#note 1:30 [22:42] (teniae h10 26 +10.1) JJB misses both column H slots for the same word with the same points! H1 leads for win chances, showing that passing up a difference of 20 is not worth fishing for even with the best racks.
>TB: ACD J4 CAD +22 65
#note 1:34 [20:52] (coda 11e 25 +3) Fugued allows 3 more points.
>JJB: AEINORT 12B ATRO.INE +72 89
#note 0:44 [21:58]
>TB: ADEOT D4 DOTA.E +16 81
#note 1:26 [19:26] (donate h10 27 +11) Now column H is worth 11 extra points. See also coated 22.
>JJB: DORRSTW E11 W.RD +26 115
#note 2:05 [19:53] (drowse h1 42 +3.8) And now column H is worth even throwing an S at, but JJB misses this and plays simply with hopes of hooking into row 15 later (which doesn't happen).
>TB: EHLW B10 WH.LE +38 119
#note 1:48 [17:38] Excellent.
>JJB: JNNORST 5I R.J +22 137
#note 2:13 [17:40] (jot 6b 26 +.7) Quackle static would keep five consonants to gain .7 value!
>TB: EGOPR A6 GROPE +29 148
#note 1:07 [16:31] (prog 15a 39 +10.3) Using whaler now would retain the E on what is slowly becoming a bingo rack. Also available, ergo 30.
>JJB: INNOQST J10 QIS +43 180
#note 0:21 [17:19] Padding a lead with simple power plays.
>TB: AUV L4 VAU +23 171
#note 1:55 [14:36] Effective dump. His next rack has a blank.
>JJB: HINNOOT K9 HIN +27 207
#note 1:35 [15:44] (noh 13g 25 +5.7) Scraping for points, JJB commits to play qi, though noh 25 is only two behind and with much better leave.
>TB: ?IIMMRT 15C MIsTRIM +91 262
>TB: ?IIMMRT -- -91 171
#note 0:29 [14:07] (trim 15a 39 +49.1) Now it gets interesting as TB announces a score of 91 on a word JJB is confident of challenging. Too risky with a higher-rated opponent; trim/whaler 39 does the trick fine.
>JJB: BIINOOT B1 BONITO +25 232
#note 2:31 [13:13] (biotin c2 28 +2.6) JJB holds, confident to challenge, but not ready until 2:00 in, out of desire to have a good response first. He misses biotin with 4 perpendiculars, 28 and much safer.
>TB: ?IIMMRT A2 MIM +23 194
#note 0:48 [13:19] (trim 15a 39 +11.8) TB goes to block and to shed Ms, but trim/whaler is still quite better as catchup points are needed.
>JJB: AAEIKST 8K SKATE +49 281
#note 1:36 [11:37] JJB's draw of 6 reveals an S and K that work great with this board.
>TB: ?AEIORT 1B .ORAcITE +80 274
#note 0:25 [12:54] Or baritone. Now TB pulls the bingo that plays almost anywhere, but he only gets within 7 of the lead with blank, X, Z remaining.
>JJB: AEIIIVZ N6 ZI.I +33 314
#note 0:39 [10:58] JJB cashes more power; nazi h12 39 and za 7m 44 have the points (and the Is are case), but bear too much risk.
>TB: LX M7 L.X +39 313
#note 1:38 [11:16] From a draw of 7, TB gets no vowels except Y. Lax is probably best unless he holds laxly. He can be happy to get within 1 point at this phase but the bag is now about to favor JJB heavily.
>JJB: ?AEINVY 2I NAIVElY +80 394
#note 1:30 [9:28] JJB pulls the blank and has the option of designating it L or T.
>TB: CDFLNSY O1 S.NC +36 349
#note 0:46 [10:30] (sync 15e 36, telos i11 19, refed i5 15, eyra o1 24+2 +55) JJB emptying the bag with a bingo, TB cannot guarantee himself out in two but he's close. Opponent now has delators, which TB must block, plus any blowback. Sync/words 36 threatens delf and forces response, removing much of the power of column O for opponent. This would require JJB to calculate a block (namely teals/telos 19) that allows a high play (oyer/eyra 24) that isn't blockable, which nets 6 to TB with best play. (And JJB's secondary threat is ore/are/era 21 even if blocked.) However, as it stands, TB plays quickly and only blocks part of column O, neither blocking the bingo nor retaining threatening leave in case opponent does not bingo.
>JJB: AELORST 14E .ELATORS +63 457
#note 0:23 [9:05]
>JJB: (DFLY) +22 479
#note TB keeps scoring and reaches 313-314 despite losing a challenge, but JJB makes nearly optimal plays and is rewarded with bingos on his last two turns as TB misses a block. JJB also gets three power tiles and three Ss to one each for TB. JJB's missing teniae was the only significant objection one could raise about his game. Known points available: JJB 0, TB 69. Overall points available: JJB 22.9, TB 140.2+.
Player 2
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