Game Details
Player 1
#character-encoding UTF-8
#player1 Gregg_Bigourdin Gregg Bigourdin
#player2 Jackson Jackson
>Gregg_Bigourdin: BORRSUY -BOR +0 0
>Jackson: ILMNNTW H6 TWIN +14 14
#note shoulda gone with my first instinct to exchange here, given his x3 range. TWIN wins a sim by a point with nothing implied. INT looks right.
>Gregg_Bigourdin: DEHIV 10E HIVED +22 22
>Jackson: BLMMNPY F9 N.MBLY +21 35
>Gregg_Bigourdin: ADDF 14B FADD. +26 48
>Jackson: AFIIMOP 13A PIMA +32 67
#note bad oversight - overestimated how big/easy the 15a spot is, I only lower his average by a point or point and a half, so FOIL is well worth it. though the defense was bigger.
>Gregg_Bigourdin: EW 12D WE. +30 78
>Jackson: FIIOTTY 15A OFT +32 99
#note or NOTIFY here, looks close. I think that woulda been a better call, cause playing the waiting game on this board with IITY is not great.
>Gregg_Bigourdin: GKN 8G K.NG +9 87
>Jackson: AIIOSTY J6 YO.I +16 115
>Gregg_Bigourdin: EP K5 PE +13 100
>Jackson: AIIOOST 4K OI +9 124
#note tough position - IOTA is standard at L4, but the lane it gives back can hit hard. I like keeping well to counter his bingo. Q thinks this is wrong though, IOTA apparently bingoes close to as much as OI, so I shouold play that, given this also allows bingoes above and on the L column. I also thought SHIVED* was a word.
>Gregg_Bigourdin: AA G8 .A.A +20 120
>Jackson: AIJOOST 3I JOTAS +48 172
>Gregg_Bigourdin: ?ACEILR L6 ARtICLE +72 192
>Jackson: HILOOQS D8 QIS +35 207
#note phony. I thought this was good.
>Gregg_Bigourdin: IZ 6F ZI. +32 224
>Jackson: AHLNOOT E10 .O. +22 229
#note considered OHO M11 to block stuff
>Gregg_Bigourdin: EGSUUUU 12H REEX.RTs +65 289
>Gregg_Bigourdin: EGSUUUU -- -65 224
>Jackson: AHLNNOT 4H NO +12 241
#note ON/NIFF for 6 more
>Gregg_Bigourdin: ERX 2L REX +25 249
>Jackson: AHLNNRT 1M HAT +33 274
#note figured NNRT vs LNNR was closer than usual here, cause I am not working towards bingoing, so points are more important
>Gregg_Bigourdin: I 8D .I +11 260
>Jackson: ACELNNR 12H LANC. +8 282
#note I should probably begrudgingly do CRANE here - I can challenge off the R sometimes, and more importantly, LANCE takes hooks that take an S, so he can fork the board pretty easily, whreas CRANED and CRANES don't give back anything. I didn't like putting the C at H12 cause I'm still at a danger of being outscored with him having a blank, so it's a bit close. RANCE might be the best play here, the best of both worlds. Another good option is just NIFF, hoping to bingo back after his imminent bingo.
>Gregg_Bigourdin: ERU H12 .URE +12 272
>Jackson: EENRRUU J11 E.URE +7 289
#note Q suggests just ECRU here, I was worried about the S hook and him scoring, but apparently he scores similarly after ENURE...
>Gregg_Bigourdin: GRU 8L .RUG +12 284
>Jackson: ANORSUV O8 .UV +7 296
#note I may want to just playing ARVO/LANCER or even ARVOS, if I want to just guarantee I outscore, and let him bingo on the O column if he can. The pool is not so sick, he only bingoes 22% with G?. I should probably play that, cause even though i was pretty confident outmaneuvering in the endgame, he still has a blank and I was fairly low on time.
>Gregg_Bigourdin: BEE A10 BEE. +9 293
>Jackson: ANOORSS B9 NOS +13 309
#note this officially loses with the D and G, ties with the E and L, and wins with the T, but all those endgames are particularly hard for him, so I think I would likely win them all. ON B10 seems like the mathematically best play, keeping better plays on the 15 row to threaten so he can't make 13 row plays saving his blank.
>Gregg_Bigourdin: ?DEGLTT 15J .aGLET +24 317
>Jackson: AEORS M11 ORA +16 325
>Gregg_Bigourdin: DT I3 ..T +10 327
>Jackson: ES F4 SE. +12 337
>Jackson: (D) +4 341
Player 2
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