Game Details
Player 1
#character-encoding UTF-8
#player1 Josh Josh
#player2 Jackson Jackson
>Josh: ?AEJSSU H4 JUdASES +92 92
#note BEJASUS might be a bit better
>Jackson: AANQRWY G7 YAW +37 37
>Josh: DLNOORV F6 ORLON +24 116
#note ORLON is super defensive, but I3 DONOR looks good as well. they sim neck and neck
>Jackson: AKNPPQR 5G Q.ARK +36 73
>Josh: DNSTTVZ -DNTTV +0 116
#note might be a W instead of a T. Q prefers SNZ by a point
>Jackson: BEFINPP J2 FIB.E +20 93
#note bad play, FIB/BO is better. It does give him easy plays, but that's not always so bad, cause the E really helps my leave and his easy plays will give back more. ultimately better for the board than FIBRE. The other thing is I felt he was actually quite likely to have an S after an x5, since I feel he wouldn't keep a lot of stuff like NT, RT cause of this board (more likely an x7 in that case), and stuff like ER is possible but less likely to be an exchange mid-game, so the S is actually quite likely here. With an S implied, FIB is even better, to counter-threaten plays when he hits QUARKS
>Josh: AEGISTZ L1 ZETAS +67 183
>Jackson: MNOPPUX I1 POX +42 135
#note I considere the PUMP E3 setup, but not the OX setup - if he hits the Z, I get PUMP for 42. however, OX still raises his average by 4 over POX, so I am giving him some huge plays sometimes, and MNPPU isn't guaranteed to hit the Z. POX looks better overall, but OX is worth considering
>Josh: AGGINNT 1L .ING +42 225
#note he chickened out of STANGING here. ZING is around 15 down in a sim
>Jackson: CDIMNPU 1F PUM. +30 165
>Josh: ADGNRTT E2 GRANT +14 239
#note 7J DART is worth considering here, GRANT is also good, or GNAT 2D. DART wins a sim
>Jackson: ?ABCDIN 3C BA.IC +24 189
#note liked DIB at first, setting up E9 bingoes, but I feel he has a high scoring block there too often, which really kills all my chances. at least I get CA- plays at J10 in return. BARIC and DIB sim about the same, so I'm inclined to go with BARIC to keep space open and not allow as many blocks.
>Josh: DDELTVY E9 YELD +28 267
#note LEVY sims around 5 ahead - the Y is slightly easier for me to open to but the other considerations all put LEVY a bit ahead - he scores more on average, I score slightly less/bingo less. DTV may be slightly undervalued by the sim, but not this much
>Jackson: ?DEEHNT 4D H.D +27 216
#note bad miss of EDH/YOWED here - that sets up a nice hard to block lane as well. HAD is only a bit worse, but stll worse
>Josh: ACDDOTV I9 DOC +24 291
>Jackson: ?EEEFNT 12A FETE. +26 242
#note strongly considered FEE to keep slowplaying - it sims around 11 ahead, which might be too much, cause the sim is opening more recklessly for ENT? than Josh is, but there's still something to be said for slowplaying here - FETED just lets him outscore too easily, even though it is more aggressive. I think I should have continued the path of BARIC, HAD and kept slowplaying while marginal lanes and space was open.
>Josh: ADGRTTV B9 ADV.RT +28 319
>Jackson: ?EIIINT 14B .I +2 244
#note Q prefers the other three reasonable options by a bit over this - AHI, INTI, and exch II. AHI sims the best, I liked TI cause it allows more bingoes to play on the 15 row, but it's not by a crazy margin even after A column blocks, counterintuitivley. INTI is fine to block the main scoring spot he created, get closer to 1-bingo range, and keep playing the marginal lanes game. exch II just bingoes 90% of the time and the bingoes score better than EIINT? bingoes, on average. All plays are reasonable, but it looks like the other three are a bit technically superior
>Josh: AGINNST 15B STANING +90 409
>Jackson: ?EIINTW A4 InTWINE +85 329
>Josh: EEHIORU C5 OURIE +11 420
>Jackson: AEIORUV G13 VI. +10 339
#note going for OVERHAUL and a spaz
>Josh: EEHLLMO 14F H. +26 446
>Jackson: AEMOORU 11I .AMEO +18 357
>Josh: EEELLO 12K OLE +16 462
>Jackson: ORU 13I OUR +9 366
>Jackson: (EEL) +6 372
Player 2
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