Game Details
Player 1
#character-encoding UTF-8
#player1 Will Will
#player2 Judy Judy
>Will: CEFGHLO 8D FELCH +34 34
#note FOGLE (-1)
>Judy: IPT H5 PIT. +9 9
>Will: ?AADGNO D8 .ANDAnGO +76 110
>Judy: EGIRT 15C G.ITER +21 30
>Will: ADDFIRU E3 FUDDI.R +26 136
#note FUDDIER looks best but C9 DUI setting up FA- plays with my ADFR leave (FARAD, FARED, FAURD) is a fun idea too.
>Judy: AEINR 3C IN.ARE +20 50
>Will: ABELLNT 2F NETBALL +71 207
#note Worth the point sacrifice over 2H NETBALL for 74. This gives less/more difficult counterplay.
>Judy: AH 1G HA +30 80
>Will: AIMNOSS 13C O.ANISMS +76 283
>Judy: BIOT 12J OBIT +14 94
>Will: DEJNPUY 11B JU.Y +30 313
#note Or D1 PUNY, but how am I not gonna play this vs Judy? PUNY gets a boost from the DEJN leave turning into JEANED 1J for 59 a lot.
>Judy: EIRW M9 WRI.E +24 118
>Will: ?DEKNNP 6G P.NKENeD +78 391
>Judy: OQU 6B QUO. +34 152
>Will: AAEMVVW N2 WAVE. +24 415
#note WAME is worth the 12 extra points despite the VV leave
>Judy: EXZ O1 ZEX +71 223
>Will: AEMOOTV 11G VOEMA +33 448
>Judy: EERY 14K EYRE +23 246
>Will: GILOTTU 10K GI.T +13 461
#note This doesn't block ROSACES, COSIERS, or ROSCOES, so it's not terribly effective. Just 15N TO or something would've gone all the way to block, or I could just ignore the hook and play something with QI at 7A.
>Judy: ACIORSS 15M SRI +21 267
>Will: ELOOTU 5H .OOT +24 485
#note Correct
>Judy: ACOS 7K COS +15 282
>Will: ELU 2B ULE +10 495
>Will: (A) +2 497
Player 2
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