Game Details
Player 1
#character-encoding UTF-8
#player1 RH Randy Hersom
#player2 JJB John J. Bulten
>RH: DEMOP 8D MOPED +26 26
#note 1:10 [23:50] In this intermediate round, the two 5-2 players (including RH) are paired against two of three 4-3 players (including JJB). RH opens with five.
>JJB: EGLSTXY F8 .YX +31 31
#note 1:19 [23:41]
>RH: IVV G5 VIV. +14 40
#note 0:32 [23:18]
>JJB: DEGHLST 6D DEL.GHTS +67 98
#note 0:37 [23:04] Nice draw. Delights/slighted score the same, and put the same E below a double, and do not simulate very differently. He reminds himself to check if gaslighted is good: the answer is, so is mislighted.
>RH: RZ E5 Z.R. +26 66
#note 0:25 [22:53] A quick score of the Z and a pretty closed board.
>JJB: ?ABEOOO E10 OBOE +21 119
#note 1:24 [21:40] JJB is more often than not delighted when heavy vowels come bearing a blank. Oboe is easy enough to score for almost anyone.
>RH: DHTU D12 THUD +29 95
#note 1:16 [21:37] Almost 30 to get these tiles out; RH is catching up nicely. The players have made seven optimal plays in a row.
>JJB: ?ACOORW 15A CAR.WOOd +167 286
>JJB: ?ACOORW -- -167 119
#note 0:50 [20:50] (wood 15a 24 +39.8) JJB can hardly believe he is getting a nonuple chance and his rack makes a good-looking word, but somehow Cardwood* is not found easily except as a surname. He is confident he's seen it somewhere, it looks like an OSPD compound, and so down it gets plunked.
>RH: ANTU 15D .AUNT +18 113
#note 1:32 [20:05] Of course RH has made a special study of all such bingos and can be pretty confident in challenging; he has an extensive vocabulary for telling which of these constructs are real words, and so off it gets plunked. He proceeds to claim the triple row for himself and cuts his deficit to only 6.
>JJB: ?ACOORW K3 COW. +18 137
#note 2:05 [18:45] (ow f12 17 +5.9) How best to balance the rack now? Ow. JJB gives up his utile C for a single point more than ow.
>RH: FLRU 4H FLU.R +24 137
#note 3:41 [16:24]
>JJB: ??AEIOR 3C EmpORIA +72 209
#note 1:47 [16:58] (erasion 2h 73 +1) Not much matters if you pick up the two blanks together. JJB makes his play in honor of a town he drove through on the way to this tourney, Emporia VA. He thinks he has found the best spot, but he has forgotten about scows, which admits erasion and airsome for one point more.
>RH: ACEIILS 7C AI. +10 147
#note 3:21 [13:03] (pyxie f8 24 +12.7; via 7g 18 +8) RH later recalls that this is where he held laicise. If so, its slot with scows has just been blocked. The best fish is the extension pyxie/bi/toe 24; but RH is also directing himself a new hook.
>JJB: AEIKNNR H1 KA.. +33 242
#note 0:22 [16:36] JJB has written down the names Rankine* and Karenin* on RH's time, but he has a play ready to keep the time pressure going on his opponent.
>RH: ACEILS 10D C..A +13 160
#note 1:27 [11:36] (pyxie f8 24 +10.6; ache 13b 18 +5) Again pyxie qualifies as the best dump (perhaps pyxies 31); but if we can infer from coxa that RH holds a doubled A, then via/gid/ha 18 would be the better play as the vowels should not be overweighted. He probably doesn't hold laicise/lair now, or scablike (a word JJB once could have played against Ryan Fischer).
>JJB: EINNNRW 11G WINNER +23 265
#note 1:11 [15:25] (wherein 13c 30 +4.2) JJB believes in playing words that reflect the direction of his thoughts when possible: so he projects winner (he also sees rewin) into this game. Wherein, he had a better play by extending in row 13.
>RH: EILS 7G .IE +18 178
#note 1:03 [10:33] Now RH finds vie 18 in time to rebalance his rack. In the postmortem JJB works out that this rack might have had kielbasi, and RH contributes kissable, and there may have been a 7; but in the absence of perfect reconstruction the recommendation is with vie.
>JJB: ALNPSTY 13C P..NYL +36 301
#note 0:33 [14:52] This time JJB spots the extension and it's the best play, and he keeps the time and score pressure up too.
>RH: ABEILSS 2F BA.S +27 205
#note 2:19 [8:14] (kissable 1h 95 +53.0) Here RH is looking long and hard at bass-like trying to make it into a word, but kissable 95 doesn't show up until after the game. Abseils 71-80 also plays in four places. Unconsoled, RH seeks to balance, but the simple S drop is the best balance, at mopeds/hes, or phenyls.
>JJB: AAJNRST J10 J.ANA +30 331
#note 1:36 [13:16] (jams d1 36 +.1) JJB is proud to play hwyl and jnana in the same tourney. Quackle puts jams 36 at a hair higher, but JJB likes his S leave, because jnanas is directed to him.
>RH: EILQS M2 QIS +33 238
#note 0:31 [7:43] The bingo didn't materialize, so it's time to slash and burn.
>JJB: AEGIRST 15J SAGIER +40 371
#note 3:02 [10:14] (gi n1 28 +19.3) And JJB draws satire, at 93 ahead. Verifying there are no bingos anywhere, JJB opts to cash his rack for the big 40 now rather than wait. Static and dynamic value would both wait with gi/qi 28 and AERST: this, or qi 22, directs the triple to his case S, but it's not clear that there's a win in every case yet.
>RH: ELR 12J .RE +12 250
#note 3:40 [4:03] (coxal 16 10d +8.1) With 7 in bag, RH must fish carefully to get to play in column B, N, or O, if he doesn't hold the bingo already. Coxal 16, or trading all, may still give him .5% win odds. But with 5 Es not on the board, the benefit may go to the total knowledge case of trading all with 7 in bag.
>JJB: EEFINOT N2 IF +37 408
#note 0:26 [9:48] JJB takes the points after disposing of the S hook. The reverse order was indicated.
>RH: LOO B7 LOO +7 257
#note 1:05 [2:58] (loo 14m 14 +7) If he doesn't hold gloomier/oligomer, it's fitting for him to dispose of the loo, but it gets 14 if a triple overlap is used. It's probable he holds GI, hoping for the last N and glair (a word that was good to him in game 3), as well as making other openings. If so, another interesting opening would be goolie 22. Without the bingo rack now, simulation gives loo 14 the highest dynamic value, but finds one win out of thousands of cases with lo/el/mo 8 (this may involve tricking opponent into opening up a nonuple).
>JJB: DEENOTT 4A DONE +18 426
#note 6:01 [3:47] (dote 4a 18, time 2a 19, ten 13l 9+8 +1) Now the capitalized word for the mnemonic is Donette*; a Donette can only detonate. JJB sorts out words at leisure, and his play is only one off the best. He calculates that done, guide, nett is 3 better than nett, mute, done, and decides on the former. If he plays dote instead of done, he threatens tend 15 instead of nett 14, which must be blocked with time/met/eme 19 instead of geum/reg 18; and he plays out for the same value but one more point in opponent's value.
>RH: EEGIMTU A1 GUI.E +21 278
#note 1:24 [1:34] (geum 13l 18, tet 2a 9+6 +6) RH tries to run out the score because the clock has already been run out, but the key is to spot JJB's out of nett 14 and block it, not with emeute 20 permitting tet 13+6, but with geum 18, yielding tet 9+6. This nets 3 to RH instead of getting 21 and letting opponent get 14+10, or 3 net to JJB.
>JJB: ETT 13J .ETT +14 440
#note 0:11 [3:36] Closing out the endgame as intended.
>JJB: (EMT) +10 450
#note Though RH didn't get a bingo played and hardly had opportunity, the big miss of kissable on a 2-minute turn swung the game the most for him. JJB's phony nonuple, and his failure to direct column O to his own satire tiles, were big misses too but not the worst setbacks. But then, JJB's drawing delights as a natural and the city of Emporia with a double-blank, while also banking pyx, kaif, phenyl, jnana, and sagier/jnanas for thirties, is also helpful in determining the winner. Both players can be proud of going even with each other across two games. And since all three 4-3 players won their games this round, there are now five players at 5-3 with only two rounds to go: a very suspenseful tourney at the Gawtry household. Known points available: JJB 2, RH 26. Overall points available: JJB 70.3, RH 97.6+.
Player 2
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