Game Details
Player 1
#character-encoding UTF-8
#player1 JJB John J. Bulten
#player2 KD Knox Daniel
>JJB: DEHLORV H4 HOVEL +30 30
#note 0:57 [24:03] During game 5 the kebabs arrive, but because this is the 10@10 players keep playing around lunch. Due to JJB's foot injury they have considerately made him a plate; Steve Gawtry is hosting to the hilt, and Nancy Bowen brought extra snacks, with all enjoying themselves. JJB squares off with KD and draws a thirty in the opening. Hove only takes S in front and LR in back.
>KD: ABEOOT 4D BOOT. +20 20
#note 1:37 [23:23] (obovate 6e 20 +4.1) Obovate clears off more vowels, classily; so does obeah.
>JJB: DELPRRU E2 PR.UD +16 46
#note 1:24 [22:39] (preluder 7b 65 +41.1; proud f2 18 +2) JJB knows larruped, but preluder doesn't come to mind despite searching pre- words, a big opportunity missed. Urped 5a 26 is a little ahead of proud 18 on its points, and JJB is willing to open more against KD.
>KD: AAEEENO G7 AEON +11 31
#note 1:38 [21:45] (apnoea 2e 10 +3.6) Though his rack has gotten very overweighted, apnoea 10 and loanee 7 are ahead of just trading to EN +2.6, and these are likely on KD's study list too.
>JJB: ACEILRZ 6D A.Z +33 79
#note 1:46 [20:53]
>KD: AAEEEIN -AAEEI +0 31
#note 0:54 [20:51] (anear 3a 14 +.1) KD apparently makes the best trade here, which is almost even with anear 14, a score just on the cusp of looking better to the naked eye than trading.
>JJB: CEILRUX 7C XI +19 98
#note 3:17 [17:36] (xu d1 21 +4.4) The more open xu would give better (bingo-level) leave and rates ahead of vexil 31, oxic 26, lurex 20, etc. But maybe the U will play at 8c?
>KD: AEENNQS G2 QA. +13 44
#note ~0:11 [~20:40] KD is not out of the woods yet and must keep duplicates on his rack.
>JJB: CELMRSU 8A SCUM +50 148
#note 1:34 [16:02] A draw that meshes wonderfully with his previous play; it's great when you can use your own opening. This rack plus BIP yields seven 8s.
>KD: EENNS F9 NE +10 54
#note ~1:33 [19:07] KD may be holding intense/tennesi/tennies, tennises, rennets/tenners, or centners; but otherwise ne or neep are the best fishes.
>JJB: BCEEFLR 11B CELEB +23 171
#note 0:55 [15:07] (feeb e10 24 +2.3) Since Quackle still rates CLR as +1.7, it improves this fine play to feeb/fen 24. But JJB's pressure has still outpointed KD by over 100 already even if KD's low opportunity loss is added.
>KD: EEINRST A1 SENTRIE. +77 131
#note 0:37 [18:30] KD has balanced to a bingo, though, and is down only 40 now. The alternate was oneriest 66.
>JJB: ?FIORTW D10 F.OW +20 191
#note 2:48 [12:19] (figwort i8 70 +16.3) JJB knows there's something hiding in here, and it's figwort elf (not to be confused with Figwit* Elf). Besides bonusing, he can improve leave using the premium for wo b2 22.
>KD: ADEIMUY 2G .UAY +24 155
#note 3:13 [15:17] Great leave choice; quey is behind, and piqued 24 is behind by 3 points.
>JJB: ?DINORT I8 DIaTRON +63 254
#note 1:02 [11:17] (dinitro 14b 79 +16) JJB finds the easy bingo but still has trouble pulling up dinitro 79.
>KD: ADEIMSV 15D DAVIES +44 199
#note 2:22 [12:55] (mavies 1j 52 +7.8; advise 1j 47 +3) The vocab builder here is mavies/my 52. KD holds onto the M for next time. Mavies/diatrons 50 and advise/ay 47 are also higher.
>JJB: AEGGIOW J10 WOE +30 284
#note 1:02 [10:15] (gewgaw 13b 36 +4.9) This rough-looking cold draw contains both gewgaw 36 and wigwag 28! Woe 30 ranks between them despite retaining a duplicate.
>KD: EMNORT 1J MENTOR +34 233
#note 1:42 [11:13] (emo c11 24 +.9) Many plays should be considered here for leave or dynamic value. Emo/mo/ow 24 has the best score-leave combination; column K allows metro k11 27, mentor k9 30, etc.; row 3 allows mentor 34, metro/mento 32; tome/flowed 25 would use a hotspot, as does concert 26. Most of these give win odds around 12%-14%. With distinctions being fine it's fine to claim the points.
>JJB: ADGGIIN K6 AIDING +29 313
#note 0:57 [9:18] (gadi k9 28 +6.9) JJB claims column K for himself, while he could instead retain -ing by playing gadi/awa/tod/rei 28 there. The hook is not too dangerous, upon the inference that KD doesn't hold another R yet.
>KD: AF J6 FA +28 261
#note 2:22 [8:51] Good balancer.
>JJB: ?EGHJLT L4 JET +26 339
#note 0:58 [8:20] JJB quietly secures the last blank, and plays off the J for most points.
>KD: AEKPRST N1 .K +12 273
#note 6:41 [2:10] (tweak 13c 34 +5.9) KD has a great chance to bingo yet, so he fishes. The quadruple line is available in row 13 with tweak/twerk 34, but he can cash the R hook now with reek/raiding 34 too, which directs the triple to his S. Thus, by doubling the K on top of the hotspot value, reek 34 combines the best points and leave and opening, leading simulation at 27% win chances.
>JJB: ?GHILLY 13C H.YL +26 365
#note 0:54 [7:26] (dilly 8k 30 +2.2) JJB mutters to himself, "That's a word!" before putting this play down. After the game, KD's dad, director Clay, compliments him on this play too, a hard word to get down. Dilly 30 is competitive with weaker leave.
>KD: AEPRRST 5K R.P +28 301
#note 0:29 [1:41] (re 5k 22 +7.7) KD has picked up not quite the right bingo rack and is short on time, so he cashes the extra R. Without the K consideration, this time AEPRST is so synergistic with the board that re/raiding 22 is way better, over 55% win odds compared to under 35% with rep in second place (affirming KD's judgment last turn, which was merely a hair too early).
>JJB: ?GGIIIL 14B GI +11 376
#note 4:08 [3:18] (sigil l11 16, anurias 14h 20, gi 14b 11+4 +3) Though there's always gingil(l)i(s), JJB has held the blank too long and must now use it for outplay instead of bonusing. And he doesn't want to play digit casually and allow tuateras 74 (where JJB wins by only 3). He sees riling and sigil (missing ridgil), which allow him to go out by playing gi/hi 11 first. But gi allows opponent higher response and scores less than blocking with sigil first.
>KD: AAERSTU L9 TSAR +21 322
#note 1:36 [0:05] (saute l10 21, ridgil o1 14+4 +2) KD calculates down to the wire, and gets within 2 of best play, which is in column L.
>JJB: ?GIIL O1 .ILInG +13 389
#note 0:43 [2:35] (nilgai 14i 16 +3) JJB doesn't take his extra time to calculate out either ridgil or nilgai for more.
>JJB: (AEU) +6 395
#note JJB pulls ahead again on good synergy despite below-average play: he misses the bingos preluder, figwort, and dinitro, and the useful words gewgaw, ridgil, and nilgai. KD primarily missed obovate, apnoea, mavies, and tweak, plus a chance to play re and keep AEPRST, and had no recorded errors over 8 points. With only one bingo apiece on this board, JJB's synergy and power tiles compared to KD's vowels were enough to win by 73, more points than could be discovered on KD's partial racks. And the players are gratified to hear from Clay that they are among 5 (out of 8) players tied at 3-2, so it's still anybody's tournament at the midway point. Known points available: KD 5, JJB 24. Overall points available: KD 32.1+, JJB 100.1.
Player 2
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