Game Details
Player 1
#character-encoding UTF-8
#player1 JJB John J. Bulten
#player2 RH Randy Hersom
>JJB: EIMNUUW H8 UNMEW +28 28
#note 0:50 [24:10] JJB has not played RH since about when RH sold him the original Family Bingo Tree, so it's great to meet up again. JJB opens with a clearcut decision despite leave.
>RH: FITY 12H .IFTY +28 28
#note 1:03 [23:57] RH hits back for the same score.
>JJB: DEIMOOU 11E MOU. +12 40
#note 3:32 [20:38] (oidium i9 21 +6.4) This should be the time to see oidium, and calculate its 3-overlap positioning; or demoi 29 or emeu 25 with 3, or dimout 18 or duomo 17. If a low play with better leave is desired, fou 8 has a positive leave, but moue doesn't.
>RH: ARX 12D RAX +33 61
#note 0:55 [23:02] RH welcomes tripling his X.
>JJB: DEEIJOO 10A EJIDO +34 74
#note 1:34 [19:04] JJB's rack is still unbalanced but this time he sees the elegant play.
>RH: BDEW A8 DW.EB +42 103
#note 0:23 [22:39] And it's no surprise that RH can capitalize on this one too. Extensions -ier and -ish.
>JJB: ?CDEHOP 9C PEH +30 104
#note 4:38 [14:26] (chenopod 9e 75 +13.2) JJB has seen chenopod/ponchoed once before yet hasn't made it a memory priority; both play in row 9. His retaining the blank with a leave worth over 30 is not a great loss, but he also misses the easy chance to dispose of O with poh instead for 5 more opportunity points.
>RH: EFKS F6 KEFS +30 133
#note 0:58 [21:41] (fe 13i 23 +2.0) Between kefs 30 and fe 23, the 8-point S rule of thumb takes effect and conservation should be preferred, unless one is truly loaded with consonants.
>JJB: ?CDILOT L7 DICOT.Ls +64 168
#note 1:27 [12:59] (cotidal g1 69 +5) JJB had time and ability to find cotidal/ka/el and would have preferred it; docility also plays.
>RH: AGILR D4 GLAIR.. +20 153
#note 0:49 [20:52] (girl g5 21 +.4) Girl/ki/er/flu 21 is a more closing play if one is inclined; all the same, this column can be used later.
>JJB: AEGGHOR 8K G.GHE +30 198
#note 0:44 [12:15] Gighe; but you could also find gerah g3 for the same 30 and raise your win odds from about 55% to over 65% despite the lower leave valuation.
>RH: ADENNRS O8 .NSNARED +80 233
#note 0:28 [20:24] RH's only bingo (two placements) depends on JJB's opening; but if JJB had played gerah 30, it would still play, as well as the rare 9 greensand! The best way to predict these spikes is by simulation, which favors gerah.
>JJB: AAAINRT N14 AA +11 209
#note 2:02 [10:13] (antiar e1 26 +.5) In another hard-to-find 3-overlap, antiar e1 would surely be preferred for points in hand even if a bingo might form otherwise.
>RH: ILO 9J LO.I +14 247
#note 2:32 [17:52] (coin 9l 16 +1.8) L appears to be a duplicate, or else it could have been conserved for 2 more points.
>JJB: ABIINRT B4 TIBIA +16 225
#note 3:03 [7:10] (fib j12 14 +9.0; tibia e1 21 +5) This turn, it's Quackle that wants the AINRT leave, and JJB wants to break it up. He also misses column E again.
>RH: AELTV A1 VALET +32 279
#note 0:31 [17:21] RH begins building on his bingo lead and doesn't want to look back.
>JJB: ACEINRU J12 .UCI +15 240
#note 2:09 [5:01] (dweebier a8 42 +17.6) JJB is dismayed his rack doesn't go (it only accepts MRT), and doesn't think to extend into dweebier 42 or to fish with ut/ut 8. His play is not a strong opener and simulates around 18% compared to 26% for dweebier or auk 7.
>RH: ENZ 15H ZE.N +39 318
#note 0:34 [16:47] RH pounds his fourth triple opened by JJB.
>JJB: AENOORY 13F YO +19 259
#note 1:32 [3:29] (yore 13a 31 +6.5; yo 13a 20 +1) The bag is now ripe for duplications on racks. Both yo placements and yon 27 simulate around 10%, just above opening with goony/gooey 13, which might increase bingo chances due to leave.
>RH: QSU 13A SUQ +36 354
#note 0:15 [16:32] Since JJB didn't add -ier or -y to dweeb, RH pluralizes it neatly: another thirty.
>JJB: AENOOPR E3 POO +17 276
#note 0:53 [2:36] (poor e3 26 +5.3) JJB still doesn't see the third overlap allowing poor 26; his poor draw takes his win chances down to 4%, and his poor play (i.e., without playing poor) takes them down to 1%.
>RH: ETV F2 VET +22 376
#note 6:19 [10:13] Emptying the bag and laddering won't hurt RH now. He plays the last non-senorita tile too, but he appears to win all cases (ditto for ave 21a 12).
>JJB: AEENNRR G5 RARE +20 296
#note 0:52 [1:44] Yet JJB has three duplicate pairs and RH none. Since RH has multiple bingos that can only be simultaneously blocked in math theory (such as at n2), JJB must take the points. At least he sees the 3-overlap this time.
>RH: ?AIORST I2 vIATORS +65 441
#note 0:51 [9:22] (periostea 3e 74 +9) The nine, or else actorish/tovarish, is the high bingo this time. A bingo is icing on the cake after a succession of thirties padded his lead safely.
>RH: (ENN) +6 447
#note RH had two well-developed bingos, plus thirties for (in order) each of XWKVZQ. JJB only scored thirties with JHH and one bingo, and his openings were more often seized by his opponent than average. Plus he missed chenopod/ponchoed 70+, cotidal 69, dweebier 42, and several overlaps. Though the "defending champion", he had a technically unwinnable game, falling short of even 300, and now must play on from a 1-2 record. Known points available: RH 9, JJB 11. Overall points available: RH 13.2+, JJB 62.5.
Player 2
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