Game Details
Player 1
#character-encoding UTF-8
#player1 JJB John J. Bulten
#player2 SB Susan Bertoni
>JJB: ?FLNNRV -FLNRV +0 0
#note 0:25 [24:35] (exchange FLNV 0 +.7) Quackle would keep NR?, while JJB perversely holds only the doubled tile with his blank.
>SB: AGLOW 8H AGLOW +26 26
#note ~0:15 [~24:45] SB hits the double-double quickly.
>JJB: ??GNORT K5 TRO.piNG +78 78
#note ~1:35 [~23:00] JJB works out one of the quadruple lines (the others are motoring and unforgot) and takes the lead, but only momentarily.
>SB: GINORSS 12D GROSSIN. +72 98
#note ~1:00 [23:45] (assignor h8 83 +11) SB also has an easy -ing bingo. A little more searching would reveal assignor 83 instead, but the 20-point lead is a good start.
>JJB: AEILOWY H12 .WAY +30 108
#note ~2:41 [20:19] (yowie l1 32 +7.5) JJB jumps on a triple again. He could have good leave and equal premium use with yowie/te 32, or score the triple better with wisely 36 (weaker leave than yowie).
>SB: LUX J8 .UX +51 149
#note 0:13 [23:32] A big lead from a New York speed play.
>JJB: BEEEILO L1 OBELI +18 126
#note 2:27 [17:52] (belie l1 22 +3.1) JJB likes the showier word, but belie gets 4 points more and the O doesn't drag down a sole E that much.
>SB: IQ 9G QI +23 172
#note 1:46 [21:46] (qi 13c 25 +2) Inferior placement.
>JJB: DEEFMTY M1 FEM +33 159
#note 1:25 [16:27] Because he worked closely with deleted words, JJB has to double-check to remind himself that fem is not one of them. He is catching up against the power tiles.
>SB: AAATV E7 AVATA. +18 190
#note 1:04 [20:42] Good turnover; is the triple row safe?
>JJB: DEIRRTY N2 YER +33 192
#note 1:47 [14:40] (derry n2 51 +13.4) JJB rightly focuses on the parallel but also wants a bingo leave of about 4 tiles, neglecting the classic sextuple Y play for about 50 (derry, deity, terry). Adding T for tyer 41 is also an improvement. A bit hasty with this opening.
>SB: EIMOT 8A MOTI.E +36 226
#note 3:50 [16:52] SB has the tiles to use her own opening, but takes time looking for higher alternatives anyway, given that JJB just cracked into the lead by 2.
>JJB: DIIRSTU 10E .UI +16 208
#note 2:41 [11:59] (id 10g 18 +.1) JJB sees the two best plays and there's a feather of distance between them; he opts to dump the U for two points less. He would like to work out a better parallel and constructs strid*, but its leave is way behind even for a phony and something like dixit would be preferable; overall, here a 5-tile bingo leave is best.
>SB: APZ M5 ZAP +29 255
#note 1:50 [15:02] SB pulls ahead with another power tile.
>JJB: DEEIRST A8 .ISTERED +86 294
#note 0:37 [11:22] JJB now constructs an even more egregious phony, a plausible rearrangement of demerits, demister, dimeters, but not one in the dictionary. It's 11 ahead of best score dieters/diester n6 75, which is why he formed it.
>SB: EF B13 EF +22 277
#note 2:25 [12:37] (challenge, fee f6 16 +80) SB is still looking at her own tiles and doesn't raise a doubt about JJB's casual triple. She could swap to fe for one more point, but if she challenges she still has fee/ae 16 and thus 80 points to the good.
>JJB: EEJLOTU F6 JE. +28 322
#note 0:56 [10:26]
>SB: ANORTU 5B OUTRAN +23 300
#note 1:17 [11:20] (unroof 1h 27 +4.4) It's hard to see, but she has the tiles for the showy extension unroof 27. Instead SB claims the big hook and opts for a fresh rack.
>JJB: EELOSTU O4 ELUTES +24 346
#note 4:43 [5:43] (jeu 6f 12 +10.0) JJB really wants to bingo, but also wants to make the bingo line less accessible: to that end he makes the hard choice to toss off the last S. It's not necessary and jeu 12 will keep his win odds closer to 90% than 80%-70% with column O.
>SB: AIL 6F .AIL +13 313
#note 2:44 [8:36] SB uses the J herself to amplify her 1-point tiles. Alas, many middling tiles remain in the bag with 1-point consonants almost used up.
>JJB: AHHIOPR 14D PHAR.OH +25 371
#note 0:22 [5:21] (ho b10 28 +4.2) JJB draws some of these middling consonants, ones which happen to spell a rare word that he seizes upon. Given 8 in the bag, he much prefers to leave 2. Using 6b or 10b would get him more points and probably a couple extra percentage points, as no play wins outright; but the psychological factor must always be estimated in.
>SB: BDI N8 DIB +17 330
#note 3:58 [4:38] Indeed SB is flummoxed and spends a half-minute of hold time working out her play in case the word is indeed spelled aright. She is stuck with one consonant and is left with an unappealing variety of doubles and parallels.
>JJB: DEEINNO 15J INDENE +32 403
#note 3:32 [1:49] Now JJB has the luxury of both the time and the rack to work out the best play, which happens to be his third 6-tile play in a row. He uncovers an obscure sixer that allows him an unstoppable showy endplay.
>SB: CCDKNV - +0 330
#note 0:19 [4:19] (kid d7 18, jailor 6f 15+22 +32) SB needs to think carefully with this rack, even though there are few promising plays and kid 18 is not clear. But she has had enough of JJB's vocabulary and hopes to do better by challenging. JJB has seen this word recently and is confident of the outcome.
>JJB: O 6F ....O. +15 418
#note 0:04 [1:45] JJB has spotted the sneaky drop of jailor 15 and also gets 36 for SB's challenge rack.
>JJB: (CCDKNV) +36 454
#note SB made good use of power tiles but missed a triple bingo and then lost much opportunity by challenging the wrong play. JJB needed a high score to reenter contention for prizes, and he had a near-optimal game if you count phonying successfully; he missed slots for yowie and derry, and made weak decisions before the endgame but then played the endgame perfectly. Known points available: JJB 0, SB 125. Overall points available: JJB 38.2, SB 129.4+.
Player 2
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