Game Details
Player 1
#character-encoding UTF-8
#player1 Will Will Anderson
#player2 Bradley Bradley Whitmarsh
#title 2022 NSC Round 2
#description Will Anderson plays Bradley Whitmarsh in Round 2 at the 2022 NSC
>Will: ?EINRRT 8G RuNTIER +64 64
#note This seemed to limit Bradley's ability to play 7s pretty well.
>Bradley: AIIOQTY J6 QA. +32 32
>Will: DHMOOTV L4 HOOV.D +26 90
>Bradley: IIIOTWY -IOIWY +0 32
>Will: EJMSSTZ K3 JET +29 119
#note Tempting to play JEST in the same spot, but he'll have easy parallels down the M column or plays from the open J, whereas the board is completely devoid of opportunity after just JET. This is borne out by sim, which suggests that Bradley scores 23 points per turn after JET compared to 34 after K2 JEST.
>Bradley: ABIRSTU G3 AIRBU.ST +63 95
>Will: DMNSSWZ 4E SW.M +12 131
#note I completely forgot about ASWIM, and when someone mentioned it after the game to me I initially thought it was CSW anyway. I had balked at WIZ because I was imagining ??TZ plays or ??AZE plays making me feel stupid. But 3G ADZ is totally fine, somehow never considered it.
>Bradley: FGGHINN 5B NIGH +26 121
>Will: ADENOSZ C1 ANOD.ZES +88 219
>Bradley: FGLNOOP 1A LO.F +33 154
>Will: AACDIWY 8A DI.C +30 249
#note Considered this and 2A AWN. I would have thought that DISC allows more total opponent bingos hooking DISCI and DISCO as well as from the D and C, while also blocking some -SK, -SY, and -SP scoring plays, but that's not really the case. DISC blocks the column B and D 7s lines, so it's somewhat neutral in terms of opponent bingo%. AWN's actual benefit is a sneaky-high bingo% for me on my next turn (15% compared to 3% for DISC), with some easy bailout scoring plays like ACIDLY H10 with an L draw. Still, the two plays are pretty close.
>Bradley: GINOPRR E7 ROPING +26 180
>Will: AACLRWY H1 WAR. +29 278
#note Hesitated to play D12 AWRY or AWAY here. The board feels so difficult to work with after WARM. Sim slightly prefers the D12 moves.
>Bradley: ?FPRTUU 12C FU.U +16 196
>Will: AACEGLY F6 AY +19 297
#note Sim likes 13A plays like AGE and ACE; I think what I should have done here is 10B YAGI, shedding the G and blocking the D of DISCO. Needed to be thinking about minimizing worst-case scenarios for the rest of this game.
>Bradley: ?DOPRTV F2 VO. +20 216
>Will: AABCEGL C10 BE.LAG +24 321
#note Couldn't find a move I liked better than BEFLAG, though obviously I would rather not have opened anything. Maybe just ABACI is better. For what it's worth, BEFLAG sims best, but it certainly didn't feel great at the time after a bunch of more defensive moves.
>Bradley: ?DELPRT 14A PR.TtLED +74 290
>Will: ACEEETX A10 EXCE.T +60 381
#note Here's the real blunder of the game. Annoyingly, I didn't realize 15F AXE scored so well, and just assumed EXCEPT scored way more points and had to be worth it. AXE is hugely better positionally, blocking the triple lane and giving back almost nothing as far as bingo potential. EXCEPT also spends all my consonants drawing into a hugely vowel-heavy pool, which I was aware of, but figured if I could snag a couple consonants I'd survive.
>Bradley: AEIMNST 15G TAMEINS +91 381
>Will: AEEEEIL 14J ALEE +16 397
#note Sinking feeling here, realizing I had blown the game. Championship player likes M8 REI, but that doesn't look very promising. Hard to see what I can win with here other than KY or something.
>Bradley: AINOOUY 6A OU.O +22 403
>Will: EEIIK M8 .EIKI +14 411
#note My best idea to steal this was to play I7 KNEE and hope Bradley just goes out with RAINY and narrowly lose, but that would've been pretty far-fetched anyway, so I gave up. REIKI is "best" but I probably should try something trickier, since YANK/INKY are easy wins to spot.
>Bradley: AINY 11J YAN. +22 425
>Will: E 12C ....E +9 420
>Will: (I) +2 422
Player 2
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