Game Details
Player 1
#player1 mallick mallick
#player2 Kenji Kenji
>mallick: AAEGOOV 8F AVO +12 12
>Kenji: ABIMNOY H6 BI.NOMY +18 18
#note BOY 9d is just better equity while still fitting into my overall game plan. Still okay with BIONOMY conceptually: not too much of an error.
>mallick: AEGNOSS 12B NOSEGA.S +74 86
>Kenji: AACDEST B10 CA.ED +28 46
>mallick: AEFIIMY A13 FEY +35 121
>Kenji: AHLSTUV F10 VU.H +19 65
#note I missed VALUTA. 10 points for ALST over SH just isn't worth it on this board, and the AG parallels aren't that dangerous.
>mallick: ABIIMOU 13I IAMBI +23 144
>Kenji: ADGLSTZ C11 G.D +27 92
>mallick: LNOQRUU K8 QUORU. +34 178
#note Pretty effective board killer, including the removal of big X plays.
>Kenji: ALSTTUZ 7C LUTZ +25 117
#note Close between OUZO and LUTZ. I saw both and chose LUTZ because of higher bingo percentage (6%) and the potential 8a setups (S-TAT for example) but you can make a strong case for OUZO as well.
>mallick: ?DLLNRT 10J D.LL +9 187
#note I keep wanting TENDRIL to take a second L, then thought better of it. I was thinking of MANDRIL/L.
>Kenji: AAEEIST L7 AI +15 132
>mallick: ?EENRTW M1 WEsTERN +73 260
>Kenji: AEEST 1L T.AE +24 156
#note This leave went unrecorded.
>mallick: AEGIIPT 8A GAIT +23 283
>Kenji: EIJS J13 .JI +26 182
#note This leave also went unrecorded, though it almost has to be the right play.
>mallick: AEEEILS 15H IL.A +12 295
#note Almost missed this. I obviously needed to play here but didn't have many available.
>Kenji: EEOPSTT 12M POT +10 192
#note I really don't like the options here for obvious reasons. I didn't see TIPTOE but really don't like it as an option. This is obviously just too desperate, but the idea is that blocks don't score that much and I can hit something like a1/row 4 and I need another line in the bottom right as a diversion to get a second bingo down.
>mallick: ?CDEEES O7 SElEC.ED +80 375
>Kenji: EEEOPST 14L OPE. +25 217
>mallick: HIKRRWX 2M .X +36 411
>Kenji: EEINOST 4H NOISE.TE +70 287
>mallick: FHIKRRW H1 WHI. +30 441
>Kenji: ANNORR J2 NO.R +6 293
#note Kinda short on time here, missed KLUTZ for Joey, so blocking the top right corner isn't necessary. REAR/NEON is thus the best sequence.
>mallick: FKRR 7B K.... +24 465
>Kenji: ANR E11 N.AR +17 310
>Kenji: (FRR) +12 322
Player 2
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