Game Details
Player 1
#character-encoding UTF-8
#player1 Kenji Kenji
#player2 Julia Julia
>Kenji: EIISUUV -IIUUV +0 0
>Julia: OOTT 8F TOOT +8 8
>Kenji: EGIJNRS G7 J.G +21 21
#note Not sure whether to drop the G here or not vs. this opponent.
>Julia: ELU I6 LU.E +6 14
>Kenji: EHINPRS J5 HIP +18 39
#note Maybe just TOOTH here. I didn't really want to leave the ELUTE hook for my opponent's play fishy play but Quackle thinks it's a marginal improvement to do so.
>Julia: EFIRSTT 4D FITTERS +81 95
>Kenji: BEINRST H1 BIN. +18 57
>Julia: AVV E3 V.VA +20 115
>Kenji: EEGHRST 6D H.G +11 68
#note HAG feels like it makes blocking a bit harder, which Quackle would never do.
>Julia: IIMN J9 MINI +12 127
>Kenji: EENRSTY 12E SEREN.TY +74 142
#note YESTERN is too open giving recent plays and gives too much easy stuff back. It might be "optimal" but I ain't doing it.
>Julia: ?EKW H11 W.EKs +33 160
>Kenji: DFGOPRS 2F FR.G +16 158
>Julia: INQU 15D QUIN. +23 183
>Kenji: ADDNOPS K5 APOD +34 192
>Julia: DEX 11D XED +29 212
>Kenji: ADINOOS C11 ADO +20 212
#note Or WANION now, but that -XED hook could hurt. I think I want to minimize variance still.
>Julia: AEM 14F MA.E +28 240
>Kenji: AEINOSU 11H .A.ION +29 241
>Julia: ?AWY B11 WAYs +42 282
>Kenji: EILOSUZ 8K .OZES +48 289
#note I think my risk-aversion has to end here. OLIVE just seems like it might not be a good idea anymore.
>Julia: EEILORT O7 E.TRIOLE +59 341
>Julia: EEILORT -- -59 282
>Kenji: ABEEILU L1 BAILEE +34 323
>Julia: ELO 1L .OLE +18 300
>Kenji: ACORSUU O8 .OUCAR +9 332
>Julia: ACEILRT 13M CA. +10 310
>Kenji: DNRSU N4 NURS.D +12 344
>Kenji: (EILRT) +10 354
Player 2
Prevent game from appearing in all lists of uploaded games?
Prevent game from appearing in list of recently uploaded games?

 
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