Game Details
Player 1
#character-encoding UTF-8
#player1 nits nits
#player2 gary gary
>nits: AABILPR 8G BAP +14 14
#note 8D PIBAL #knowledgesaddest
>gary: FOP 7H FOP +19 19
>nits: ADIILLR 9F LID +17 31
#note G8 (B)ILLIARD #findingsaddest #visionsaddest
>gary: AEHZ 10E HAZE +44 63
>nits: AILNRRV 11D VAR +25 56
#note 11B INVAR is cool
>gary: BFU 6I FUB +24 87
>nits: AEILNRT 11H RELIANT +73 129
>gary: KNOST L2 KNOTS +27 114
>nits: EEEGOTU 12K OGEE +22 151
>gary: AORR M1 ROAR +20 134
>nits: ?EEMQTU 1M .EM +15 166
#note 3I QUE(NA) lets me bingo significantly more #findingsadder
>gary: IIII -IIII +0 134
>nits: ?EENQTU 13E QUiETEN +69 235
#note N3 sEQUENT is cool #knowledgesad
>gary: AWY 13M WAY +33 167
>nits: DGINTUW O13 .UG +21 256
#note I was considering N1 (E)WT and then I didn't play it??
>gary: CEIORST O1 .ORTICES +89 256
>gary: AEU (challenge) +5 261
>nits: DINORTW 14D WIND +27 283
#note 14G DROW sims best? I don't like it. I prefer 14D WIND because it opens up both triples. With DROW I have to hope he doesn't hit it that hard.
>gary: AEU 15G EAU +12 273
>nits: EILNORT 15A ROLE +21 304
#note 15A ROLE sticks the R out into space when I don't have an E. My opponent just played EAU, so he probably has another E. 15B LION might be better here because it kills the spot.
>gary: AIJ B12 JIA. +22 295
>nits: ?DHINOT 5J HO. +28 332
>gary: T 2L ..T. +20 315
>gary: AY (challenge) +5 320
>nits: ?DIMNNT N11 ...M +20 352
#note I10 D(E)N(T) would be better. If my opponent has an X for that spot, I'm done for.
>gary: AY 10L YA +19 339
>nits: ?DINNTV I10 D.N. +23 375
>gary: DO C12 OD +21 360
>nits: ?EINSTV J13 .N +4 379
>gary: CEGILSX K4 C..S +22 382
>nits: ?EISTVX N7 TIX +14 393
>gary: EGIIIL 13A G.. +5 387
>nits: ?ESV 8L aV.. +6 399
>gary: EIIIL 5N L. +2 389
>nits: ES E13 ..S +17 416
>gary: EIII 14A E. +6 395
>gary: III (challenge) +5 400
>nits: E - +0 416
#note G12 E(iDE) #knowledgesaddest
>gary: III - +0 400
>nits: E - +0 416
>gary: III - +0 400
>nits: E - +0 416
>gary: III - +0 400
>gary: III (III) +-3 397
Player 2
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