Game Details
Player 1
#character-encoding UTF-8
#player1 Jeff Jeff
#player2 Kenji Kenji
>Jeff: BEFIT 8D BEFIT +26 26
>Kenji: EEEIIIS -EEII +0 0
#note I took sort of a weird exchange line here and I'm not sure if it's good. Probably not, but I literally have 3 Is, a possible IEST, and 6 vowels against a player who I think I want an open board against. Didn't really pan out immediately but I think I would still do this again. Simulation actually doesn't hate this at all, giving me a +3% shot at bingoing to compensate for the rack crash odds that are smaller than usual, and probably over-hating on vowel heavy racks.
>Jeff: FHIMSSU 7G QAT +46 72
>Kenji: DEEIISV F8 .IVE +18 18
#note Given I just trashed
>Jeff: INOW E11 WINO +24 96
>Kenji: CDEEILS J1 DECILES +77 95
>Jeff: AAGM D10 GAMA +30 126
>Kenji: EEIORSZ 1J .OZIER +78 173
>Jeff: BOOSY 15A BOYOS +41 167
>Kenji: DEELRSV 4G DEL.VERS +76 249
#note So I don't remember my reason for this, but there is one really good thing going for this: it closed bottom right pretty well. Normally this isn't a quadrant you're targeting because of space, but here 3l plays actually mean getting to this quadrant is pretty ugly: either the V at 10f or the ugly 9h hooks or row 13 plays, all of which might also get shut down. Meanwhile SLIVERED doesn't kill this at all (D at o4), and has weak line potential at h1/h2 that I don't really want to deal with, and makes it harder to make plays into the top left quadrant to deal with the eventual board kill that I'm almost certainly going to want to do at this score. Quackle doesn't think this is worth it, and in the short term thinks this is worse. I'm not so convinced and I'm not convinced the next few iterations work the way Quackle thinks. In reality one of us is bingoing again, but if I can pull off 3l, that's worth a heck of a lot more than the point sacrifice here.
>Jeff: AT K4 .AT +18 185
>Kenji: ?AILORU 5B UxORIAL +67 316
#note EqUATORIAL is sick. I thought it was a good idea at first but post analysis, I think this line is just better for a lot of reasons. The bingo lines now aren't particularly good and now are likely to get worse.
>Jeff: GU C13 GU. +22 207
>Kenji: ?DGNORT 2D ThRONG.D +64 380
>Jeff: ATU 3L TAU +14 221
>Kenji: EHHIINN 1G HI +26 406
>Jeff: EM 6E EF +28 249
>Kenji: AEEHINN F13 EH +31 437
>Jeff: OW 4D WO +23 272
>Kenji: EEIJNNR 10B JI. +27 464
#note I'm just not doing INJURE here.
>Jeff: ADMNOPS B4 D.CT +13 285
>Kenji: AEENNNR A1 NENE +19 483
>Jeff: ALMNOPS B1 AX +38 323
>Kenji: AKNPRRU A7 ARK +23 506
#note I actually want to empty the bag here, since I have no intention of blocking but there are weak bingo lines to hit. Playing off the K for 20 is actually not an option here, as I really don't want to face a counter 1 tile fish here. URP is probably just as good, since I'll recoup the 6 later. I'm also time-rushing as Jeff is very low on clock now.
>Jeff: AOPRSUY F1 P.Y +16 339
>Kenji: ANOPRSU B10 .UN +10 516
>Jeff: EILMN 2N ME +22 361
>Kenji: AOPRS A12 OP +8 524
>Jeff: ILN 14B N. +8 369
>Kenji: ARS G7 ..S +16 540
#note Jeff has one second on his clock. I don't even know if he sees ARIL.
>Jeff: IL M3 ..IL +4 373
#note Jeff makes it with 0:00 showing.
>Jeff: (AR) +4 377
Player 2
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