Game Details
Player 1
#character-encoding UTF-8
#player1 Kenji Kenji
#player2 Odom Odom
>Kenji: ?AADLRT 8C LATeRAD +66 66
>Odom: HNOR E8 .HORN +16 16
>Kenji: EEELNUW F10 WEEL +32 98
>Odom: CIINT G5 CIT.IN +16 32
>Kenji: EHILNTU F6 HU. +28 126
>Odom: DMU D7 M.UD +20 52
>Kenji: EILNNOT I6 IN.OLENT +62 188
>Odom: GIW 12B GWI.. +18 70
>Kenji: EILQSST J4 QIS +18 206
>Odom: ADIOZ H11 DIAZO +56 126
>Kenji: ELSTTVV -TVV +0 206
>Odom: ABP E4 BAP +22 148
>Kenji: EGLPRST 15E SPR.GLET +62 268
>Odom: AB - +0 148
>Kenji: ADIJNOV C3 JOVIA. +39 307
>Odom: AB B10 BA. +12 160
>Kenji: DEENNTU 11H ..NTED +16 323
#note This seems over the top, but actually does alright in simulation, reducing bingo percentage by a lot. DETUNED is an alternative if I want to go in the middle and try to maintain some offense, but this play seems fine.
>Odom: OR D3 OR +23 183
>Kenji: ?EGNSUY 4J .UEY +32 355
#note Maybe just bingoing now, but I honestly played this quickly and don't remember if I saw any of this, so maybe this rack is wrong (I add them at end of game). Even if it's right, quey seems fine.
>Odom: EOV C12 .OVE +20 203
>Kenji: ?AGMNSY N4 SyNGAMY +89 444
>Odom: IX O8 XI +58 261
>Kenji: AEIKOOR 12L ROOK +33 477
>Odom: CEE 13K CEE +21 282
>Kenji: AEFIRTU O12 .UFI +33 510
>Odom: AEEFS 2D FEASE +16 298
>Odom: (AERT) +8 306
Player 2
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