Game Details
Player 1
#character-encoding UTF-8
#player1 Arie_Sinke Arie Sinke
#player2 Zachary_Ansell Zachary Ansell
>Arie_Sinke: EFJMNOZ 8G FEZ +30 30
#note Nothing better.
>Zachary_Ansell: AFG 9H FAG +25 25
>Arie_Sinke: IJLMNOR 7F JO +16 46
#note I liked JO because it's very difficult to respond to well without an S or a T. It's a resasonable play, but I might want to consider LOR 7F, which sims slightly better. JO leaves me with little scoring potential; after LOR I at least have the ability to respond to an opening play with something that gets a few points.
>Zachary_Ansell: CDIO 6G ODIC +19 44
>Arie_Sinke: EILMNRR I5 M.R.. +17 63
#note Here I probably overestimate the value of MIRZA's leave and defense. I liked the R and L hooks on ROOF, however, Zach is also very likely to have something that hooks OOF. I should probably just play REMIND H1 to get some points.
>Zachary_Ansell: OVW 5E VOW +28 72
>Arie_Sinke: EILNNRT 10E LINT +12 75
#note LINT is fine, but the sequence illustrates why MIRZA often doesn't work very well.
>Zachary_Ansell: DIM E8 MI.D +14 86
>Arie_Sinke: AAEKNRT D4 TANKA +35 110
#note Looks best; no need to open the board with KANTAR D4 for 40 here.
>Zachary_Ansell: INO C6 ION +18 104
>Arie_Sinke: ENRRSUW B2 UNSEW +46 156
#note Best.
>Zachary_Ansell: ADEGIIT A3 AID +13 117
>Arie_Sinke: EIORRRV E3 VI.E +19 175
#note This isn't particularly good. I have ORRICE J2 for 16, which cleans out the rack somewhat, and ROV J4, which sets up VIER type plays for me. This keeps the board tight but makes an exchange next turn fairly probable.
>Zachary_Ansell: AEEGITU -6 +0 117
>Arie_Sinke: LNORRRR -LNORRR +0 175
#note GRRRL at J9 is probably worth playing here.
>Zachary_Ansell: AEEGITU -5 +0 117
>Arie_Sinke: DEGIRTX D10 GID +19 194
#note XERIC J2 looks like a slight improvement.
>Zachary_Ansell: AAN C1 ANA +14 131
>Arie_Sinke: EERRSTX C11 REX +27 221
#note This looks fine.
>Zachary_Ansell: AEPRT B10 PATER +44 175
>Arie_Sinke: ?EGORST 15B STORaGE +82 303
#note Best bingo.
>Zachary_Ansell: AOP 14E OPA +25 200
>Arie_Sinke: ALLOOST 13G LATOSOL +73 376
#note Only bingo.
>Zachary_Ansell: BE 12L BE +18 218
>Arie_Sinke: EEHIIRU 14J HI +28 404
#note Might be better to just play UREIC J2, threatening to continue to score with the EHI leave, which has far more potential.
>Zachary_Ansell: EY 12H YE +20 238
>Arie_Sinke: BEEIQRU A1 BR... +27 431
#note This has to be best; I get a few points now while threatening to continue to score with the Q next turn.
>Zachary_Ansell: EENRSTY N6 STYRENE +69 307
>Arie_Sinke: EEHIQUU O6 HIE +40 471
#note I clearly didn't think of the word QUEUE here, which is better than HIE.
>Zachary_Ansell: ?CLU 15K CUrL +11 318
>Zachary_Ansell: (EQUU) +26 344
Player 2
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