Game Details
Player 1
#character-encoding UTF-8
#player1 Josh_Sokol-Rubenstein Josh Sokol-Rubenstein
#player2 Jackson Jackson
>Josh_Sokol-Rubenstein: ?ADDEFO H4 FADED +28 28
#note FADO is quite close, but this is fine and probably a bit better
>Jackson: ELOPSUY G7 YOU +23 23
>Josh_Sokol-Rubenstein: ?NOOTTW I5 TOW +28 56
#note two tough bingoes play here, TOWmONT and TOyTOWN
>Jackson: EILPSTV 5G V.. +6 29
#note i hit a lot
>Josh_Sokol-Rubenstein: ?BNOPTX F9 NOB +9 65
#note NOB looks like the most reasonable play besides exchanging, taking out the S-ending lane. With some reasonable ranges implied, exchanging looks quite a bit better (they sim about even with no range implied), since holding NOT? (or PNOT?) lets Josh bingo back a lot more, whereas PTX? will maybe just hit an X play. NOB does block a few bingoes of mine, but also raises the average score of the bingoes I do hit. the sim has this as about a 5 point error
>Jackson: EIILPST 12F SPILITE +76 105
>Josh_Sokol-Rubenstein: ?BEPTTX H12 .BEX +39 104
>Jackson: AEHMORZ K10 MA.ZOH +40 145
#note missed 11J MAHZOR for 53. AHEM 11I is a play worth considering for defense, but I think isn't worth it over matzoh or mahzor. This is a decently large error, Q has MATZOH around 5-6 down
>Josh_Sokol-Rubenstein: ?AIPSTT 14B APaTIT.S +72 176
#note BAPTIST is the higher scoring bingo
>Jackson: AEEIRRU 15A URAEI +28 173
>Josh_Sokol-Rubenstein: ILNOORU 15K .OURI +27 203
>Jackson: DEEQRRR -DEQRR +0 173
#note DEERRR has a slightly positive valuation, but of course not on this board, here the AO draws dont actually hit. I didn't see the point of keeping the d here with no good place for it, though of course if a spot does get opened for it, the rack is definitely better with it. Q likes keeping DEER best, and I guess that does hit some VAT double doubles as well. Looks like a small error, kinda tunneled on the "might as well reach for Ss cause theyre important" idea
>Josh_Sokol-Rubenstein: ALNORSY 5E LA...ORY +56 259
>Jackson: EGJMORT 13B JOG +45 218
>Josh_Sokol-Rubenstein: ADEENNS M6 ENNEADS +70 329
>Jackson: AEEGMRT 4J GEM +31 249
#note not loving my options here. The only other plays that seem at all reasonable are RETEAM and I suppose GAME. I think GEM is better than GAME cause the latter semi-blocks the N column and keeps a leave that hits the marginal lanes less often. I can fork ith GAMER plays next turn, but he's likely to play at 8K next turn so it won't really be a good fork. I liked the theme with RETEAM, the question was just whether I bite myself in the foot by giving him too many easy plays and crippling my rack. I think GEM is fine, just trying to slowly get in range, since N column and 8 row plays of his will open lanes for me, so I don't expect such a dearth of lanes next turn
>Josh_Sokol-Rubenstein: EEILNNR 8J REN.IN +21 350
#note or LINEN, but this is fine, especially cause the slight bingo bonus of ENR after linen is mitigated by swinging an N out as a main lane
>Jackson: AEEERTT 6D EAT +11 260
#note (DO)TE looks like the best standard play, but I dont like it cause he will just play blocking the O column so much. I could do E4 E(L) as well, which hits 9/24 on row 3 and 5/24 on column O. I think EAT is good play, but there might be something im missing.
>Josh_Sokol-Rubenstein: AEGKLNU N2 KUGEL +28 378
>Jackson: EEFORRT 2K FOR. +11 271
#note who knows
>Josh_Sokol-Rubenstein: AACHNSW 4C CHAW +33 411
>Jackson: ?EEIQRT C2 TI. +10 281
#note could play REQUITE now but spread doesnt matter, so just hoping for a big fuckup
>Josh_Sokol-Rubenstein: ACDILNS 1H ALCID +40 451
>Jackson: ?EEIQRV 1A QuEER +48 329
>Josh_Sokol-Rubenstein: NS 10E N.S +10 461
#note N8 (I)NS is 11
>Josh_Sokol-Rubenstein: (IV) +10 471
Player 2
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