Game Details
Player 1
#character-encoding UTF-8
#player1 Josh Josh
#player2 Jackson Jackson
>Josh: AEHILNZ H4 HAZEL +42 42
>Jackson: AGKNOST I3 TOGA +25 25
#note considered TOGA, SKAG, and KEG mostly. I didn't love KEG, blocking my best floaters, keeping just ANOST which isn't OP, and knowing the S-ending lanes can both get blocked. KEG wins a sim but i'm not totally convinced. SKAG does sime a point better than this, and I think I'd play it against a worse opponent. I don't mind this still but I'm not sold
>Josh: DEILNPU J6 PULED +38 80
#note UNPAGED might be slightly better, this is more defensive. PUL is okay too
>Jackson: IIIKNRS 9I R.IKI +11 36
#note totally didnt look at J2 enough, KI looks like the play. KIN is very aggressive but not the worse, I think I'd do KI. Q likes IRIS as well, but I prefer being a bit more aggressive. REIKI is not so bad, but definitely worse, especially cause it blocks my best S lane
>Josh: ADEEINV J2 VIE +22 102
>Jackson: DEINRST N3 TINDERS +72 108
>Josh: AABCDEN O1 BEAD +34 136
>Jackson: ANOPSWY G7 YAWP +31 139
>Josh: ACEINOY H10 AEONIC +31 167
>Jackson: AFNOOSS M7 FO.SONS +39 178
#note wasn't big on OOF anymore with YAWPS gone; ANSS isn't so special anymore. A sim agrees
>Josh: INNOSTY 15A SYNTONI. +92 259
>Jackson: AABIIQR 4L QA.. +28 206
#note seems def better than ARB or NIQABS, to keep ARB for next turn and not block the N. Plus, I have two of the last three Is, so the 5k spot is likely mine if need be
>Josh: GLMRTUX B10 GRUML. +32 291
#note phony. Held for a while and couldn't pull the trigger
>Jackson: ABEIIIR O6 ARB +39 245
#note heartbreaking miss of KIBEI here. so bad
>Josh: AMNOTUX A12 XU +38 329
>Jackson: EEFIIIJ L11 JEE +35 280
#note didn't like EEJIT, lets him play on the E column and block. FIII sucks but I can dig out of this hole later
>Josh: AMNOTTW 12D TOWM.NT +24 353
#note maybe OWT now, but this is probably better to score and reach for blanks
>Jackson: FIIILRU 14J FIR +25 305
#note case Is now, so not FIRN to save the QI spot for later
>Josh: ?AEEGOO F7 EGO +19 372
#note OOGAMETE seals the deal
>Jackson: ?EHIILU 5K HI +21 326
#note I liked this because I can leave the G in GRUMLY alone, since he can't block the A column without giving back AGE, and if he plays with GO he gives back EGO. He can have some blocks like GOoD or whatever, but I probably need the other blank here to win anyways, or an A and a bingo and him not to be able to block like that
>Josh: ?ADEORT - +0 372
#note he miscounted the bag as having 1 tile in it, not two. I think even with 1 in the bag, though this is better, he should stlil play (G)OoD, since he doesn't have a guaranteed outbingo if I bingo. I can hit EVACUATE and win by a tiny bit. With 2 in the bag there are more options for me to fish and hit and outbingo, though he still has GOOD in store
>Jackson: ?ACEILU 13G U. +8 334
#note thankfully hit PECULIA, but after his pass I figured he just had an outbingo lined up if I played it. Fishing the E is interesting here, cause that can beat GOOD blocks by drawing the D for CAUDILLO. However, he might not necessarily play GOOD in real life, and he also may have a bingo through the T that he plays now (even though I expect another pass or GOOD now that he knows there's 1 in the bag). MU can do better in some of these other scenarios, hitting A column bingoes more consistently.
>Josh: ?ADEORT 10B .OAD +6 378
#note he was very low on time, but this should be GOOD, cause an E draw gives me VALENCIA for the win
>Jackson: ?ACEEIL 14B .EAL +10 344
#note hoping he misses his outs, but im dead
>Josh: ?ERTV 6B VERTs +19 397
#note He lost 10 to time
>Josh: (CEI?) +10 407
Player 2
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