Game Details
Player 1
#character-encoding UTF-8
#player1 Jackson Jackson
#player2 Josh Josh
>Jackson: AEMRTTW H4 WATTER +26 26
>Josh: ADEFGNN - +0 0
#note challenge
>Jackson: ?ILMOUU -MOUU +0 26
#note had a feeling I was missing something here. EULOgIUM is a big miss. I also missed my other good options, TUMULI and ULTIMO. Really bad showing here. keeping ILMO? looks best, followed by ILM?. bad bad
>Josh: ADEFGNN 5G F.NGA +18 18
>Jackson: ?DEEIIL K2 IDE.LIzE +58 84
#note missed ELICITED and wasnt 100% on LIVERIED. I saw WIELDIER and shoulda played it over this, it really doesnt give much more back
>Josh: DEEEINO I3 DO.EE +19 37
#note ETOILE looks good here
>Jackson: GHIILSX J2 XI +55 139
>Josh: EIMNQSZ 10F QIS +42 79
#note oh shit I thought WATTER took the S, but only in front! watter wattest. this is phony.
>Jackson: EGHILSV 11D GHI +25 164
>Josh: DEMNOTZ L9 DOZEN +33 112
>Jackson: ELOORSV 12C VOES +37 201
#note VOES is kinda standard to outrun and block, but there's merit to VOE or ORZO, which I considered. The S is really valuable defensively here, to prevent some hard to block S lanes on the right side. ORZO sims about 5 ahead of VOES, so i think it's probably worth it, since I can use the V as well to play on the N column and really take out the right side for good. I think that's a better longterm play, even though VOE or VOES has value in taking out a lot immediately.
>Josh: AMRSTUU M11 AMU +29 141
>Jackson: AKLLORT C12 .OLK +22 223
>Josh: FGNRSTU 14B F.UNG +26 167
>Jackson: AACLORT 11I COL.. +32 255
#note between COLZA and OCTAL for me. COLZA just helps me outrun a bit more, which I liked cause I was feeling that I was gonna just have to give in to the S hooks and try to beat an S bingo, rather than go the defense route.
>Josh: BPRRSTT N13 BRR +15 182
>Jackson: AAANRTT 15I TANTA.A +24 279
>Josh: DJLPSTT J10 J.LT +27 209
>Jackson: BEMNNRU 8E UNB. +6 285
#note maybe B(R)R 9G instead for even better defense. The only other reasonable option to me is EMBER, to take ou the right side next turn. I think that's fine, especially since it scores well now. Just sucks to often fade a bingo and hold NNU
>Josh: DEOPSTV 10A DOVE +14 223
>Jackson: CEEMNOR A6 ENCO.ER +33 318
#note I like setting up my M here for outrunning
>Josh: AAIIPST 15A PA.S +41 264
#note I think I would go with PAK here, but its very close, cause he needs to stay in 1 bingo range.
>Jackson: EEIMRUY B4 YUM +24 342
#note I think this does fairly well against immediate bingoes. Might consider RIME to leave 3 in the bag, cause YUM does let him play from A1 like he did, or play 3 without emptying the bag, letting him score slightly better than he could with 2 tiles after RIME.
>Josh: ?AIIOPT A1 PITA +27 291
#note I think this is definitely the call. He'll need a fairly good draw, but unblockable bingoes can definitely win the game
>Jackson: EEIRRSY O8 EYRIES +36 378
>Josh: ?AHIIOW N6 WAHoO +33 324
>Jackson: R E11 ..R. +7 385
>Jackson: (II) +4 389
Player 2
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