Game Details
Player 1
#character-encoding UTF-8
#player1 Josh Josh
#player2 Jackson Jackson
>Josh: EELMPRS -M +0 0
#note This looks like the call, hits with a tom. ELM or PERM are worth considering too, which might be reasonably in some contexts, stylistically.
>Jackson: ADDEKLR H7 DAK +16 16
#note blow the game immediately! I thought DARKLE just took the S, but it takes the D too. Given his exchange, I think it's either DAK or xDK here, instead of the standard DARKED. I think this is fine, even though my usual MO is exchange here. With josh, I figured his x1 range is slightly wider than usual
>Josh: BEELPRS I5 PLEB +17 17
>Jackson: DEEELOR 9G E.E +19 35
#note did i finally get EE vs EO right. LEKE is worth considering for some defense, but I think this is worth it
>Josh: EIRSUWY 7H ..WY +11 28
#note YUP is cool here, I think its the call
>Jackson: CDEELOR F6 CREDO +25 60
#note Bad, too quickly started choosing between the two CREDO placements, and discounted CRED or CORED, but missed COED, which is the better version of CREDO. After x1, PLEB, DEWY, he has an S so much, and CREDOS is annoying to be giving back at such a sacrifice. I had a feeling H1 was standard and correct, but wanted to do this here. At least COED would have been defensible, if I want to go this route
>Josh: AEIORSU 8K OURIE +23 51
>Jackson: CEEIJLR E10 JEER +31 91
>Josh: AAELMOS H1 ALAMO +34 85
>Jackson: CDILNPU G3 DUP +24 115
#note missed INDUCE, and mixed up CLYPEI and CLUPEID so wasn't sure of it. Still, I prefer DUP or PUL on this open board, these leaves go a long way. PUL is worth it though, it bingoes as much and scores slightly better.
>Josh: AEGRRST 12D R.GRATES +70 155
>Jackson: CGILLNN N6 CL.NG +18 133
#note POPLIN might be the call here, keeping more lanes open. Slightly risky leave but it won't be hard being bailed out of consonant heavy racks. Didn't love closing the right side, but there's still tons of time to get back in the game
>Josh: AAFIIST 11H TAFIA +29 184
>Jackson: EGIILNN 1H .LIENING +80 213
>Josh: ?FIQSVX H11 ..XIS +36 220
>Jackson: AHNNOTT 14F HA.NT +18 231
#note Really not sure here. THAN feels like the best play if it isn't this, but I can see an argument for NOTATE. Since he can easily have a blank here, I don't mind taking out a few GG scenarios with HAINT
>Josh: ?FIQTVW 2H .IFT +32 252
>Jackson: ADINOOT 15C OOTID. +16 247
#note Who'd playing IODATE or TOONIE here? OOTIDS feels so much better,taking his bingo % from 20 (or more, IRL) to basically 0, and still reaching for the blanks.
>Josh: ?HQUVWY 14B WHY +34 286
>Jackson: ?AENNTV 13A VAT +29 276
>Josh: ?AOQUUV 8A OpAQU. +72 358
>Jackson: ?EEINNO 4D ONI.. +14 290
#note going for EVZONE here, hoping he misses it or that there are bingoes threatened as well that he blocks (or I hit a bingo and heblocks evzone). Very slight chance of working, but I don't see anything more reasonable.
>Josh: EOSSUVZ B6 ZE.S +32 390
>Jackson: ?EEIMNR 15J ERMINe +32 322
>Josh: BOSUV 3G ..BS +24 414
>Jackson: E G12 .E.. +16 338
>Jackson: (OUV) +12 350
Player 2
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