Game Details
Player 1
#character-encoding UTF-8
#player1 Jackson Jackson
#player2 Arie_Sinke Arie Sinke
>Jackson: AAAERST -AA +0 0
>Arie_Sinke: ?EEEGOT 8F OGEE +10 10
#note Thanks to Arie for providing his racks.
>Jackson: AERRSST H1 TERRASS. +77 77
#note considerd ARRESTS as well, but I don't see the board getting closed longterm after that with the 6 row opening the left side and the YOGEE hook, so I think the 8 points are worth taking since we both average more next turn.
>Arie_Sinke: ??EEEOT 3B EcTOmE.E +66 76
#note FOREFEET is a cool word
>Jackson: AIILNTU 9I NAUTILI +62 139
>Arie_Sinke: CDIKNNR O8 N.CK +30 106
#note close with DINK and KIND, which bingo/score slightly more next turn. NICK looks good though
>Jackson: BBJLOQT 5G J.BOT +28 167
>Arie_Sinke: DEILNRU 1A UNDERLI. +80 186
>Jackson: BEFLMOQ 6J FOB +31 198
>Arie_Sinke: AACDRVX F7 C.AX +29 215
>Jackson: DELMOQR K5 ..RQ.ED +34 232
#note felt it was really close between TORQUED and QUOD. Aggression might be good here cause the next bingo is in a really good position on this board. I didn't mind trying for a tighter game and not giving an S hook. thoughts? they sim very similarly
>Arie_Sinke: ADEERVY E9 DAVY +34 249
#note NICKERED looks good, or AY if you see NICKERED (you hit the extension when you don't hit a bingo).
>Jackson: AALMOSU D12 MAUL +28 260
#note I didn't like AMU much even though it's nice to be aggressive and force his hand. When he has an S or N he can really screw me over, and ALOS isn't great, and AMUS just isn't a great S setup to have the S near the start of the word. MAUL wins a sim
>Arie_Sinke: EEERSVZ 15D .EVER +24 273
#note LEVER definitely had me worried about Es, cause I figured he'd have at least 1 or even both of the last Es with so few left. Quackle much prefers being aggresive here and hanging onto more Es with ZE(DA) or (R)EZ, which makes sense. This board is getting to its conclusion so a single bingo could essentially end it. The Z also isn't especially good here
>Jackson: AAFOPRS J9 .FAR +31 291
#note I didn't consider F(R)AP 7J, which is cool cause he really can't block it unless he has the other S. I can keep re-fishing there as well. AFAR is the better standard play, but FRAP might have more upside longterm.
>Arie_Sinke: EEGIISZ L11 ZIG +39 312
>Jackson: AAAOPSW 4D AWA +22 313
#note an annoying play that just hopes something can happen with my rack or the left side of the board. now would be a good time to have played frap.
>Arie_Sinke: EEIIINS 14J NISEI +28 340
#note I think I like (OW)IE here a bit more. NISEI has a lot of advantages, putting him in a more firm lead, keeping an E for the 5 row, and forcing me to make something happen, but OWIE blocks a few 5 row scoring plays, saves the S for a better ZIGS play, and importantly doesn't let me get case S.
>Jackson: AOOOPSW D8 POW +28 341
#note need something to happen on the left side. thankfully have case S now, and the pool could turn clunky for Arie
>Arie_Sinke: EIINTTU 5B NITE +23 363
>Jackson: AHMOOSY 8A YOM. +33 374
#note totally clutch HMY draw. I have OGHAM, HOOP, and YOMP. I felt very compelled to block the UNITE hook setup, especially since I feel like I'm favoured now, able to leave 1 in the bag while keeping great scoring tiles for the M column and 13 row. Quackle prefers HOOP slightly, since I keep GYM as well as -SY plays on the M column.
>Arie_Sinke: DGILNTU A4 DUNG. +17 380
#note Arie finds a win with the S draw. There doesn't seem to be any play that wins with anything but the S.
>Jackson: AHIOOPS M3 APISH +37 411
>Arie_Sinke: HILT G11 LITH. +9 389
>Arie_Sinke: (OO) +4 393
Player 2
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