Game Details
Player 1
#character-encoding UTF-8
#player1 Stefan_Kac Stefan Kac
#player2 Jesse_Day Jesse Day
>Stefan_Kac: AEIIODL -IO +0 0
#note CoCo San Diego Tournament
12 March, 2022
Game 4
This was my luckbox game for the day one.
>Jesse_Day: IIUU -IIUU +0 0
>Stefan_Kac: AEIBDLP 8B BIPEDAL +80 80
>Jesse_Day: EO B7 O.E +5 5
>Stefan_Kac: IOUNRTW F6 WU. +15 95
#note Played this quicker than normal as it blocks double-doubles and seemed likely to bingo. OUTW(I)N sims equally well but WUD bingos over 50%, and after OBE it seemed more important to be able to match bingos.
>Jesse_Day: EEIU?NT A9 dETINUE +72 77
>Stefan_Kac: IOUNRST A1 NITROUS +76 171
>Jesse_Day: GV C7 V.G +28 105
>Stefan_Kac: AAEOODS 3A .AO +6 177
#note I don't know how you play B1 ODA or ADO and keep 3/1 here, as tempting as it was. H7 A(L)OO and 4A (R)OADEO are, however, better versions of my play. Sim of course prefers ODA or ADO.
>Jesse_Day: MP 2A .MP +26 131
>Stefan_Kac: AEIOODS 4C OO +9 186
#note The same situation as the WUD and TAO positions, I think. It's easy to see why 4A (R)ADIO sims 5 better than this, but OO bingos 50% vs. 30% for RADIO.
>Jesse_Day: IFN 5C FIN +23 154
>Stefan_Kac: AEEIDST H8 .EADIEST +80 266
>Jesse_Day: NRW G7 R.WN +26 180
>Stefan_Kac: AEICCDG 13C ACCED. +26 292
>Jesse_Day: Y 9G ..Y +13 193
>Stefan_Kac: AEIIOGY 15D EGOI.Y +11 303
#note Three plays sim 1 point ahead of this, but I thought this was clearly the best combination of defense and leave.
>Jesse_Day: R 13C ......R +13 206
>Stefan_Kac: AIIUMNR 14F MU. +26 329
#note I did recall (C)A(G)# at some point during the several minutes I took here, but I had forgotten about it by the time I saw this spot. I can tack on the A here for 7 scoreboard points and 10 equity points per sim.
>Jesse_Day: AV E11 VA. +16 222
>Stefan_Kac: AAIINRT D1 AI +11 340
>Jesse_Day: LR B6 R...L +19 241
>Stefan_Kac: AAEINRT 6E A. +7 347
>Jesse_Day: EGKS J10 KEGS +32 273
>Stefan_Kac: AEIBNRT K5 ATEBRIN +96 443
>Jesse_Day: XZ C12 Z.X +19 292
>Stefan_Kac: EFHJLNT J5 JET +27 470
#note Took several minutes trying to avoid making this play. It seems quite defensible versus any number of plays which give back easy floaters or terminal ess backhooks. I also thought that with the Q unseen it was extra special worthwhile to dump the J at any cost. I didn't know (A)LEFT#, but that seems like the play I was really looking for. Also (A)HENT#.
>Jesse_Day: EHLS 8K .HELS +42 334
>Stefan_Kac: AOOFHLN 9M FOH +29 499
#note FAH keeps M3 NOLO to counter L2 QaDI.
>Jesse_Day: I?DQRT L2 QaDI +36 370
>Stefan_Kac: AOLN M4 AL +16 515
>Jesse_Day: RT M7 R..T +8 378
>Jesse_Day: RT (time) -20 358
>Jesse_Day: (ON) +4 362
Player 2
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