Game Details
Player 1
#character-encoding UTF-8
#player1 Dave_Wiegand Dave Wiegand
#player2 Stefan_Kac Stefan Kac
>Dave_Wiegand: III -III +0 0
>Stefan_Kac: AEBDNRY 8H BANDY +30 30
#note CoCo San Diego Tournament
12 March, 2022
Game 2
Never even considered just BY, which sims best by 2. I did consider maybe not floating any more tiles than absolutely necessary after one of the greatest players ever has opened with an exch 3.
>Dave_Wiegand: IBD 9G DIB +22 22
>Stefan_Kac: EECJPRX L4 PREX. +34 64
#note Tough to go with JEE here, though sim says that's clearly best. I also considered just J(AB) so as not to get into too much of a shootout.
>Dave_Wiegand: AER K5 ARE +25 47
>Stefan_Kac: ECFJQRS -FJQ +0 64
#note Didn't look hard enough to find J5 FER(N)S for 38. But I don't mind the exch here and aiming for a counterbingo to the bingo I was sure was coming.
>Dave_Wiegand: AENW 10F WENA +28 75
>Stefan_Kac: AECDRRS 11I SCARRED +76 140
#note Fml (ABA)C# is a word.
>Dave_Wiegand: IGN 8H .....ING +45 120
>Stefan_Kac: AUGJLLR N6 JU.GL. +32 172
>Dave_Wiegand: EINW O11 .WINE +39 159
>Stefan_Kac: AEILNRT 12C LATRINE +73 245
>Dave_Wiegand: EII?FST C7 FETIa.IS +80 239
>Stefan_Kac: EIOOUSV J3 EUOI +14 259
#note There are at least four other options that are clearly better, all totally different strategically and none seen by the feeble human being facing this position. Against not-a-grandmaster, J5 OU is pretty cool. Otherwise sim's fave 6G OEUV(RE) is solid and really not that hard to syllogise one's way into.
>Dave_Wiegand: OU?HLTY D1 TOUgHLY +84 323
>Stefan_Kac: AAOUMSV 1A VAU. +21 280
>Dave_Wiegand: AEOV 5D .OVEA +22 345
>Stefan_Kac: AODMQST 3C Q.OD +28 308
#note I'd love for strataji or axcertypo to make a video about this position. I narrowed it down to this or 10I Q(I). I don't like B13 or N13 QAT because there are too many places for opp to score comparably, because I therefore need all the lanes I can get, and because of the four unseen OOs vs. just one A. I didn't see or consider H4 Q(A)T, which sims far behind the other choices and is certainly worse statically, but in this moment I would not have minded taking away the scoring spot created by HOVEA while also minimizing turnover. Q(I) can hit MASTODO(N) but it probably won't and/or opp could block the lower right. I thought Q(U)OD gave me the best chance to bingo. Sim says QI actually hits 30% vs. 21% for QUOD. But with q's help I wonder if Q(U)OAD# is not actually a bit better than QUOD since it chases big K or Z plays and is otherwise less useful to opp than to me since it will be tough to cash in the hotspot without opening row a. I have seen QUOAD but (un)fortunately do not see it here. Sim does like QUOD and QI 2 better than QUOAD, and likes the QAT options best overall by 4.
>Dave_Wiegand: OOF N13 OOF +23 368
>Stefan_Kac: AOGLMST B13 MOG +20 328
#note Endurance is obviously my biggest problem right now since this kind of meltdown is what tends to follow immediately upon a very difficult decision. I didn't know TAGM(A)# but STOM(A) or STOM(A)L should be gimmes.
>Dave_Wiegand: AIHK H1 HAIK. +51 419
>Stefan_Kac: AILNPST B8 NAP +25 353
#note TIP to setup A(TE) and not give back E(NE).
>Dave_Wiegand: EEOMRT A4 METEOR +45 464
>Stefan_Kac: EICLSTZ F12 .EZ +32 385
#note Didn't have time to look for anything else.
>Dave_Wiegand: ST 10A S..T +15 479
>Dave_Wiegand: (ICLST) +14 493































Player 2
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