Game Details
Player 1
#character-encoding UTF-8
#player1 Mitchell_Brook Mitchell Brook
#player2 Stefan_Kac Stefan Kac
>Mitchell_Brook: EIIIIIQ -IIIIIQ +0 0
#note Q was revealed.
>Stefan_Kac: EIBDLPT H4 BIELD +22 22
#note Sim likes BIPED or BLIP. Maybe BLIP after the exch six?
>Mitchell_Brook: EZ 6F ZE. +32 32
>Stefan_Kac: AOGSPTT 5G P.TTA +18 40
#note Can't really get with G3 GAT(E) after ZEE, but I3 GOT or GAT is def better than this.
>Mitchell_Brook: OXY 6J OXY +28 60
>Stefan_Kac: O?GPQRS 4K PROG +26 66
#note This does rise to the top of the sim, and that might be too kind. I forgot SPROG and now I wonder if that's not actually a safer play for max turnover. As it is I got lucky.
>Mitchell_Brook: EE 7H .EE +7 67
>Stefan_Kac: EO?BQSS O2 BOSQuES +104 170
#note When you undercount a play by 9, you're probably also not playing at your peak.
>Mitchell_Brook: AEI?RRR N7 bARRIER +60 127
>Stefan_Kac: AOULMNT M12 MAUN +20 190
#note No great options here. This sims at -5 but I'm actually fine with it. Perhaps overreacted to the (bARRIER)S threat, but I've drawn a nicely balanced post-bingo rack and there's a good chance it's more flexible than opp's, so I'm hoping to at least restrict the available short scoring plays, create a lane, and groom the rack. Didn't consider MAUL, which leaves more synchronously, but also don't want to give back F(L)OG types of plays.
>Mitchell_Brook: IFN O13 FIN +24 151
>Stefan_Kac: AOOLLTY F6 .OOTY +25 215
#note Reeeally don't want to get unbalanced in this part of the game, but ZLOTY is probably better and I didn't even think about it.
>Mitchell_Brook: AEONV L8 NOVAE +28 179
>Stefan_Kac: AEEOFLL 15H FALLE. +30 245
#note Runs away and hides from E8 LEAF. Both are dangerous, so just take the points?
>Mitchell_Brook: CW M3 C.W +16 195
>Stefan_Kac: EIOUGNV 14D VOGUE +18 263
#note Sims best, and that's sad. In what world does opp not actually have an ess after COW?
>Mitchell_Brook: ANT E10 ANT +11 206
>Stefan_Kac: EIIOUHN D10 HIE +27 290
#note Sure the U is a "bad" tile but I don't see how you keep two IIs here for any reason.
UNI is probably too cute, but it does force -S bingos to row 2 and saves the H for parallel counterplays.
>Mitchell_Brook: KIRN 13H KIRN +19 225
>Stefan_Kac: AIOUNSS 9F .OSA +15 305
#note Fml do I know that SUASION has an anagram? Failing that, (HAY)S/SOU is the play I was looking for.
>Mitchell_Brook: HW 11J WH. +18 243
>Stefan_Kac: IUCMNST C12 MU +13 318
>Mitchell_Brook: ADD 8C DAD. +7 250
>Stefan_Kac: ICJLNST 2J JINS +36 354
>Mitchell_Brook: DIU I2 DUI. +23 273
>Stefan_Kac: EIICGLT D4 CILI. +14 368
>Mitchell_Brook: AERT 5A RET.A +10 283
>Mitchell_Brook: (EGT) +8 291
Player 2
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