Game Details
Player 1
#character-encoding UTF-8
#player1 Jackson Jackson
#player2 Josh_Sokol-Rubenstein Josh Sokol-Rubenstein
>Jackson: EIMNORU H8 ONIUM +20 20
>Josh_Sokol-Rubenstein: EORSSVX I6 VOX +23 23
#note not knowing if ONIUMS* was valid was a big problem
>Jackson: AEEEGRT G7 AGE +20 40
#note chickened out of METERAGE
>Josh_Sokol-Rubenstein: AEELRSS 13C EARLESS +76 99
#note i failed to challenge this phony S hook
>Jackson: EEIOQRT 11E REQ.ITE +64 104
>Josh_Sokol-Rubenstein: ?GIIMNT L8 MITrING +90 189
#note Jackson held this play and released.
>Jackson: AINOORZ 8L .OZO +45 149
#note ZOON actually sims better, but its antithematic!
>Josh_Sokol-Rubenstein: DIJNNPP 12A JINN +44 233
>Jackson: ABEGINR 6A BEARING +70 219
>Josh_Sokol-Rubenstein: ADLNPPT B2 LAPP.D +22 255
#note this was a really interesting spot. I would have played PALPED had I known it to valid. Barring that, tons of options existed. I doubted how important the hooks on LAPPED were in the grand scheme of things, other than their effect on standard deviation from the norm. A1 plays were kind of likely to block that hook. This board was also full of scoring potential, and I didn't like squandering myself at all here with equity values. DAPPL(E) was an option, I thought of APPLED* and doubted it. TAPP(E)D leaving LN seemed ugly. I didn't see LAPP(E)T or APPL(E)T keeping DN. That looks fine as well. #knowledgesmall for PALPED.
>Jackson: CEIORTU D3 COU.TIER +72 291
>Josh_Sokol-Rubenstein: ?EEHNTU 1B cHUTNEE +91 346
>Jackson: AIOOSTW A12 .IAO +33 324
#note WAZOO, JOWS, JIAO, ROW. ROW bingoes more than WAZOO, so seems worth it to not block the O column for him (and makes O column plays that let him block the 2 row). JOWS is nice to make a good lane on the 15 row, but AIOT starts to mess with my outscoring chances. JIAO seemed solid all aorund, retaining some bingo potential for the future, but scoring potential next turn with the W. it sims best but im not convinced with jows row and jiao
>Josh_Sokol-Rubenstein: ADFHLOY 10B FO.AY +42 388
>Jackson: BKOSTUW 9C W.B +26 350
#note sims about even with A6 BOW, which actually bingoes slightly more. I liked keeping KAGUS possibilities as well with KSU
>Josh_Sokol-Rubenstein: ADDHLRT 9K L.DAR +26 414
#note this 5 is so rare, but luckily I didn't chicken out. A6 (B)ALD is a good alternative. I wanted to start trying to close most of the board.
>Jackson: ADKOSTU 14J KA.US +40 390
>Josh_Sokol-Rubenstein: ADEEHTW 15H THAW +41 455
#note he probably can't fish for a bingo in two spots, and I might outrun stuff. His bingos score a shitton though, not sure. For example, he was closest to DICOTYL. If he plays DICOTYL 2H, it's a 2/5 only because I bingo out with (O)VER-S-F-EED 4D or V-stick. I can only C-stick if I draw IR or TR out of the bag for I(ZA)R N7, which blocks all three C spots. Quackle likely has no idea those endgames are a thing, although they are but a very small number of endgames. The V-stick endgames are signficant though, since most of his bingos obviously don't contain a V. This position is really complicated, and I could never parse it fully. Hopefully Macondo can.
>Jackson: CDLOSTV D12 ..V +6 396
>Josh_Sokol-Rubenstein: DEEEFIR A6 .IDE +24 479
#note 15D DEFI first is one point better. I missed OCTYL-S #endgamesmall
>Jackson: CDLOSTY 15A .CTYLS +29 425
>Josh_Sokol-Rubenstein: EEFR 2G FREE +16 495
>Josh_Sokol-Rubenstein: (DO) +6 501
Player 2
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