Game Details
Player 1
#character-encoding UTF-8
#player1 Sid Sid
#player2 Jackson Jackson
>Sid: EFH 8G FEH +18 18
>Jackson: BEEIOTZ 7G OBE +23 23
#note I didn't consider BOITE, which can hit occasional 8a Z plays. Ithink it just gives back too much too often though, so it's not worth it. ZIBET is worth considering too, but EITZ is a big improvement and forces him to open more
>Sid: CDDEORT -CDDEO +0 18
>Jackson: EEIITUZ -EIIU +0 23
#note The I might be worth keeping here cause it goes fairly well with the rest of the leave, but I also didn't mind shedding it cause it didn't serve a large purpose, and it may be more important to have shots at the S.
>Sid: EGM 6I MEG +16 34
>Jackson: AEHMPTZ 5J HAZE +43 66
#note didn't consider drawing PHIZ after maze, which may push maze over the edge
>Sid: DEELRTT M1 LETT.RED +70 104
>Jackson: IILMPTY 1K MI.TY +33 99
#note missed IMPI(E)TY here, which is better
>Sid: EINW 8K WI.EN +30 134
>Jackson: BIILPRW -BIILPW +0 99
#note hmm I probably shoulda bitten the bullet and played PEW, I can still draw occasional bingoes and get F column bailouts.
>Sid: AY 2J YA +17 151
>Jackson: EGIIRUU -GIIUU +0 99
>Sid: AACEIST O4 ESTA.CIA +61 212
>Jackson: ADENOOR K8 .ANDEROO +74 173
>Sid: EGIV 14J V.GIE +34 246
>Jackson: JKLNOSU 12H JUK.S +48 221
>Sid: Q 10N Q. +31 277
>Jackson: ALNNOWX H12 .OWL +42 263
>Sid: FN 13G F.N +14 291
>Jackson: ANNNOPX 13K .AX +42 305
#note Hmmmm after FON maybe I should do POX 3I. I did consider it, but then he overdrew and I threw back the I from DIL. It made me feel a bit more comfortable that he wouldn't hit a bingo, since he just played two consonants, so I figured if he draws two more he might be in the same situation as last turn, buying me an extra turn. However, the D and L both hook OBE, and work better for row 10 and row 3, so maybe I should be playing more defensively. I could also give him IL and hope he runs into I duplication, but I think given his consonant range giving him DL is fine.
>Sid: ?CDLRSU 3E CURDLeS +70 361
>Jackson: NNNOOPT E3 .ONN +12 317
>Sid: IPU D4 PIU +22 383
>Jackson: EINOPTU C6 POUTINE +66 383
>Sid: AV 14F VA. +22 405
>Jackson: DGIRRST 8A DR.G +24 407
#note interested in hearing ideas here. I feel like it's between GIRDS and DRUG here. GIRDS has the advantage of drawing all 4 tiles to go for the blank, since realistically I'll need the blank to win this game. However, DRUG does open the A column that can give me an outbingo if he plays for scoring with the B. However, if he plays on column B, I can only really draw bristled and asteroid, which isn't a whole lot. It does seem hard to outrun if I don't draw a bingo and don't draw the blank, since he can out in two pretty easily, and just block the big B column B spot. I can see GIRDS being better just to go for the blank, but I don't think it's totally clear
>Sid: ?ABIOOR A7 A.OBO +8 413
>Jackson: ?IILRST N1 .RIaL +34 441
#note only wins (this and trail and triol), since if I block h1 he can go out with aerie
>Sid: AEIR H1 RE.IA +21 434
>Sid: (IST) +6 440
Player 2
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